Difference between revisions of "User:Viader"

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<b>Format JSON</b>
 
<b>Format JSON</b>
 +
 
Describe soon...
 
Describe soon...
  
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<b>Format BMP</b>
 
<b>Format BMP</b>
 +
 
http://en.wikipedia.org/wiki/BMP_file_format
 
http://en.wikipedia.org/wiki/BMP_file_format
  
 
<b>Format JPG</b>
 
<b>Format JPG</b>
 +
 
https://en.wikipedia.org/wiki/JPEG
 
https://en.wikipedia.org/wiki/JPEG
  
 
<b>Format PNG</b>
 
<b>Format PNG</b>
 +
 
http://en.wikipedia.org/wiki/Portable_Network_Graphics
 
http://en.wikipedia.org/wiki/Portable_Network_Graphics
  
 
<b>Format TGA</b>
 
<b>Format TGA</b>
 +
 
https://en.wikipedia.org/wiki/Truevision_TGA
 
https://en.wikipedia.org/wiki/Truevision_TGA
  
 
<b> Format PCX </b>
 
<b> Format PCX </b>
  
 
+
<pre>
 
struct h3pcx_color_indexed {
 
struct h3pcx_color_indexed {
 
uint8_t r;
 
uint8_t r;
Line 53: Line 58:
 
h3pcx_color_bgr bitmap[width*height];
 
h3pcx_color_bgr bitmap[width*height];
 
};
 
};
 
+
</pre>
  
 
Source:
 
Source:
Line 100: Line 105:
  
 
<b>Format MP3</b>
 
<b>Format MP3</b>
 +
 
http://en.wikipedia.org/wiki/MP3
 
http://en.wikipedia.org/wiki/MP3
  
 
<b>Format OGG</b>
 
<b>Format OGG</b>
 +
 
https://en.wikipedia.org/wiki/Ogg
 
https://en.wikipedia.org/wiki/Ogg
  
 
<b>Format 82M</b>
 
<b>Format 82M</b>
 +
 
Renamed WAVE format
 
Renamed WAVE format
 
https://ccrma.stanford.edu/courses/422/projects/WaveFormat/
 
https://ccrma.stanford.edu/courses/422/projects/WaveFormat/
Line 113: Line 121:
  
 
<b>Format AVI</b>
 
<b>Format AVI</b>
 +
 
http://en.wikipedia.org/wiki/Audio_Video_Interleave
 
http://en.wikipedia.org/wiki/Audio_Video_Interleave
  
 
<b>Format SMK</b>
 
<b>Format SMK</b>
 +
 
http://en.wikipedia.org/wiki/Smacker_video
 
http://en.wikipedia.org/wiki/Smacker_video
  
 
<b>Format BIK</b>
 
<b>Format BIK</b>
 +
 
http://en.wikipedia.org/wiki/Bink_Video
 
http://en.wikipedia.org/wiki/Bink_Video
  
 
<b>Format MJPG</b> //better link needed
 
<b>Format MJPG</b> //better link needed
 +
 
http://www.digitalpreservation.gov/formats/fdd/fdd000063.shtml#notes
 
http://www.digitalpreservation.gov/formats/fdd/fdd000063.shtml#notes
  
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<b>FORMAT PAL</b>
 
<b>FORMAT PAL</b>
 +
 
http://worms2d.info/Palette_file
 
http://worms2d.info/Palette_file
  

Revision as of 11:48, 22 July 2013

Najpierw pozbierajmy informacje znalezione w internecie :)

Text formats

Format TXT

http://en.wikipedia.org/wiki/Text_file //NOTE: check encoding - probably ASCII

Format JSON

Describe soon...

Image formats

Format BMP

http://en.wikipedia.org/wiki/BMP_file_format

Format JPG

https://en.wikipedia.org/wiki/JPEG

Format PNG

http://en.wikipedia.org/wiki/Portable_Network_Graphics

Format TGA

https://en.wikipedia.org/wiki/Truevision_TGA

Format PCX

struct h3pcx_color_indexed {
	uint8_t r;
	uint8_t g;
	uint8_t b;
};
 
struct h3pcx_indexed {
	uint32_t bitmap_size; // equals to width*height - 1 byte per pixel
	uint32_t width;
	uint32_t height;
	uint8_t bitmap[width*height];
	h3pcx_color_indexed palette[256];
};
 
struct h3pcx_color_bgr {
	uint8_t b;
	uint8_t g;
	uint8_t r;
};
 
struct h3pcx_bgr {
	uint32_t bitmap_size; // equals to 3*width*height - 3 bytes per pixel
	uint32_t width;
	uint32_t height;
	h3pcx_color_bgr bitmap[width*height];
};

Source: http://wiki.enleth.com/homm:homm3-pcx-graphics

Format DEF

struct h3def_color_indexed {
	uint8_t r;
	uint8_t g;
	uint8_t b;
};
 
struct h3def_header {
	uint32_t type;
	uint32_t width;
	uint32_t height;
	uint32_t sequences_count;
	h3def_color_indexed palette[256];
};

struct h3def_sequence {
        uint32_t type;
        uint32_t length;
        uint32_t unknown1;
        uint32_t unknown2;
        char *names[length];
        uint32_t offsets[length];
};

struct h3def_frame_header {
        uint32_t data_size;
        uint32_t type;
        uint32_t width;
        uint32_t height;
        uint32_t img_width;
        uint32_t img_height;
        uint32_t x;
        uint32_t y;
};

Source: http://wiki.enleth.com/homm:homm3-def-animations

Music formats

Format MP3

http://en.wikipedia.org/wiki/MP3

Format OGG

https://en.wikipedia.org/wiki/Ogg

Format 82M

Renamed WAVE format https://ccrma.stanford.edu/courses/422/projects/WaveFormat/


Video formats

Format AVI

http://en.wikipedia.org/wiki/Audio_Video_Interleave

Format SMK

http://en.wikipedia.org/wiki/Smacker_video

Format BIK

http://en.wikipedia.org/wiki/Bink_Video

Format MJPG //better link needed

http://www.digitalpreservation.gov/formats/fdd/fdd000063.shtml#notes

Format MPQ rather not Blizzard format...


Palette formats

FORMAT PAL

http://worms2d.info/Palette_file

Archive formats

Format LOD

struct h3lod {
	uint32_t magic; // always 0x00444f4c, that is, a null-terminated "LOD" string
	uint32_t type; // 200 for base archives, 500 for expansion pack archives, probably completely arbitrary numbers
	uint32_t files_count; // obvious
	uint8_t unknown[80]; // 80 bytes of hell knows what - in most cases that's all zeros, but in H3sprite.lod there's a bunch of seemingly irrelevant numbers here, any information is welcome
	struct h3lod_file[10000]; // file list
}
 
struct h3lod_file {
	char name[16]; // null-terminated, sometimes null-padded too, sometimes padded with, well, something after the null
	uint32_t offset; // includes the header size, no preprocessing required
	uint32_t size_original; // before compression, that is
	uint32_t type; // what's in the file - probably not used by the game directly, more on that below
	uint32_t size_compressed; // how many bytes to read, starting from offset - can be zero for stored files, use size_original in such case 
}

Source: http://wiki.enleth.com/homm:homm3-lod-archives

Map formats

Format H3M

Source: http://corexii.com/h3m_description.english.txt </pre>