Difference between revisions of "Modding changelog"

From VCMI Project Wiki
Jump to: navigation, search
(Created page with "This page lists changes in modding format between various versions of vcmi == 0.92 -> 0.93 == === General === * Identifiers resolution system. Same string identifiers from dif...")
 
(Creature)
Line 39: Line 39:
 
         ...
 
         ...
 
}
 
}
 +
</syntaxhighlight>
 
* Field graphics/attackClimaxFrame was moved into missile description
 
* Field graphics/attackClimaxFrame was moved into missile description
 
* Field graphics/missile/spinning is now removed.
 
* Field graphics/missile/spinning is now removed.
Line 52: Line 53:
 
         ...
 
         ...
 
]
 
]
 +
</syntaxhighlight>

Revision as of 12:42, 21 May 2013

This page lists changes in modding format between various versions of vcmi

0.92 -> 0.93

General

  • Identifiers resolution system. Same string identifiers from different mods will no longer conflict. Side effect: mod can access identifiers only from mods that are explicitly marked as required. This causes issue with current way to add new towns via 3 mods. There are two ways to fix this:
    • Merge 3 mods into one.
    • Move all creatures and hero classes into "neutral" faction and add proper overrides into town mod. See Cove for example.

Town

  • Icons use path to icon instead of image indexes:
"icons" :
 {
     "village" : {"normal" : "modname/icons/icon1.png", "built" : "modname/icons/icon2.png" },
     "fort"    : {"normal" : "modname/icons/icon3.png", "built" : "modname/icons/icon4.png" }
 },
  • Buildings and structures use string identifiers instead of list
"buildings" :
{
    "building1" : { <Building format> },
        ...
}

Creature

  • Field graphics/iconIndex removed in favor of paths to two icons:
"graphics" :
{
    "iconSmall" : "modname/icons/iconSmall.png",
    "iconLarge" : "modname/icons/iconLarge.png"
}
  • Abilities use string identifiers instead of list
"ability" :
{
    "ability" : { <Bonus format> },
        ...
}
  • Field graphics/attackClimaxFrame was moved into missile description
  • Field graphics/missile/spinning is now removed.

Artifact

  • Field iconIndex removed in favor of path to icon

Hero

  • Field iconIndex removed in favor of path to icons
  • Spellbook description now uses string ID's for spells instead of numeric indexes:
"spellbook" :
[
    "magicArrow",
        ...
]