Difference between revisions of "Engine features"

From VCMI Project Wiki
Jump to: navigation, search
(Created page with 'Some of game features have already been extended in comparison to Shadow of Death: * Support for 32-bit graphics with alpha channel * Support for maps of any size (2 billion til…')
 
Line 3: Line 3:
 
* Support for 32-bit graphics with alpha channel
 
* Support for 32-bit graphics with alpha channel
 
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
 
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
* No limit of number of map objects, including dwellings and stat boosters
+
* No limit of number of map objects, such as dwellings and stat boosters
 
* Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
 
* Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
 
* Heroes can have primary stats up to 2^16
 
* Heroes can have primary stats up to 2^16
 
* New flexible bonus system (currently in development)
 
* New flexible bonus system (currently in development)

Revision as of 15:40, 26 June 2010

Some of game features have already been extended in comparison to Shadow of Death:

  • Support for 32-bit graphics with alpha channel
  • Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
  • No limit of number of map objects, such as dwellings and stat boosters
  • Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
  • Heroes can have primary stats up to 2^16
  • New flexible bonus system (currently in development)