Difference between revisions of "User:AVS/Scripting"
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< User:AVS
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# (*) WoG objects ''(if will not be already written in ERM)'' | # (*) WoG objects ''(if will not be already written in ERM)'' | ||
# (*) WoG artifacts ''(if will not be already written in ERM)'' | # (*) WoG artifacts ''(if will not be already written in ERM)'' | ||
+ | |||
+ | == TODOs == | ||
+ | |||
+ | * all battle packets shall check curB | ||
== Implementation details == | == Implementation details == |
Revision as of 09:05, 20 January 2013
Contents
Roadmap
- [Done] make "hellow world" works
- add new test objects
- implement WoG henchman script (just as an example)
- WoG 3.59 creature abilities (from new towns)
- (*) WoG objects (if will not be already written in ERM)
- (*) WoG artifacts (if will not be already written in ERM)
TODOs
- all battle packets shall check curB
Implementation details
- Lua 5.2.1 static + SLB
Directory structure
- [Done] "ALL/Scripts" - autoloading scripts. Independent of each other.
- [Todo] "ALL/ScriptLib" - script library, load on demand.
- recomended to put scripts in mod subfolder
Persistence
- [Todo] JsonNode`s in Advmap objects.
- (*) global state of scripts and scripts itself. + reloading scripts (Era like)
Engine interaction
- read only through callbacks
- ALL changes through NetPacks
Problems
- How to override server logic when script acts at client side?