Difference between revisions of "User:AVS/Spellcasting"
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< User:AVS
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* description for spellbook | * description for spellbook | ||
* icon for spellbook, scroll etc. | * icon for spellbook, scroll etc. | ||
+ | * (+) inherit all from common interface. | ||
== OO design version with proxy == | == OO design version with proxy == |
Revision as of 06:31, 18 January 2013
Contents
Entities
Caster
- Hero
- Creature
- (*) Scriptable virtual. Fully customizable by scripts.
ISpellCaster - public interface.
Target
- Object - any object in adv map. (f.e. scuttle boat).
- (?)Tile - any tile on map (f.e. DD)
- Battle creature
- Battle obstacle
- Battle hex
- (*) Battle hero.
- there can be multiple targets.
- on adv map, if no target then it assumed hero itself (f.e. vision, viewXXX ).
- (->) target selection configuration use selector semantic similar to bonus system.
ISpellTarger - public interface.
Spell
Common interface
Used by GUI, AI, (?) Server. Readonly.
Service-oriented design version
Use singleton Handler and methods accepting TSpell as first parameter.
- (+) script-frendly
- (+) low coupling
OO design version with proxy
- CSpellInfo - proxy class. Constructs from TSpell.
- (+) more readable
- (+) low coupling
OO design version
- CSpell -
- CSpellHandler
- (+) current version
- (-) higher coupling
used by GUI
- animation
- sound
- description for spellbook
- icon for spellbook, scroll etc.
- (+) inherit all from common interface.
OO design version with proxy
- SpellView - proxy class. Header file public.
- SpellViewHandler - singleton class (hidden) Header file private: used only by implementation of SpellView and CGI.
Server interface
used by server-side handlers
- applying effects
- do damage
- set timed effects
- adv map logic