Difference between revisions of "Installation on Linux"
(→Preparing data: Installing data using vcmibuilder script (will be uploaded to svn soon)) |
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= Preparing data = | = Preparing data = | ||
== Using vcmibuilder script == | == Using vcmibuilder script == | ||
+ | ''' This method is not available in vcmi 0.90 ''' | ||
=== Preparation === | === Preparation === | ||
− | |||
To install Heroes 3 data using vcmibuilder script you need original game data which can be: | To install Heroes 3 data using vcmibuilder script you need original game data which can be: | ||
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vcmibuilder --data /path/to/heroes3/data --wog /path/to/wog/archive --download | vcmibuilder --data /path/to/heroes3/data --wog /path/to/wog/archive --download | ||
</pre> | </pre> | ||
+ | |||
== Manual installation == | == Manual installation == | ||
The main idea of this step is to prepare all the data (sprites, sound files, maps, etc.) that VCMI needs to run and to put them into VCMI's "'''data directory'''" which is where VCMI expects to find them. The '''VCMI data package''' provides some of these data files. The rest come from the original H3 game and from the WoG expansion pack. All 3 need to be merged and placed into VCMI's data directory and this step explains how to do this. | The main idea of this step is to prepare all the data (sprites, sound files, maps, etc.) that VCMI needs to run and to put them into VCMI's "'''data directory'''" which is where VCMI expects to find them. The '''VCMI data package''' provides some of these data files. The rest come from the original H3 game and from the WoG expansion pack. All 3 need to be merged and placed into VCMI's data directory and this step explains how to do this. |
Revision as of 12:22, 3 December 2012
VCMI requires data from original Heroes 3: Shadow of Death or Complete editions and from the WoG expansion pack. Data from native Linux version made by LOKI will not work. All links are for VCMI 0.9
Binaries installation
Debian-based distributions
Download and install package for your distribution. To install package along with all dependencies:
sudo dpkg -i downloaded_package.deb sudo apt-get -f install
Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by apt-get
Packages
Ubuntu 12.10 quantal | 32 bit | 64 bit |
Ubuntu 12.04 precise | 32 bit | 64 bit |
Ubuntu 11.10 oneiric | 32 bit | 64 bit |
Debian Sid | 32 bit | 64 bit |
Debian Wheezy | 32 bit | 64 bit |
Other Debian-based distributions
VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian Squeeze and Ubuntu 11.04 or lower. If you'll manage to install them you can compile VCMI from source code.
Another (and probably more safe) option is to create chroot enviroment (how-to). This will allow to install package from another distribution.
RPM-based distributions
Download and install package for your distribution. There are two ways to install package along with all dependencies:
Option A) Double-click the package. A package management window should appear with instructions to guide you through the process.
Option B) Open a terminal window, and type
sudo rpm -i package_location_and_name(e.g. vcmi-0.89-1.fc16.x86_64.rpm)
Packages
Fedora 17 | 32 bit | 64 bit |
Compiling from source
For compiling from source see README.linux file. You can get packaged source for current version here
Preparing data
Using vcmibuilder script
This method is not available in vcmi 0.90
Preparation
To install Heroes 3 data using vcmibuilder script you need original game data which can be:
- As one or two CD's or CD images
- In form of gog.com installer
- Directory with already installed game
Additionally you will need WoG and VCMI data files. They can be automatically downloaded by script or downloaded manually using these links:
- WoG package: (TODO)
- VCMI data files: http://download.vcmi.eu/core.zip
Running the script
Create temporary directory that will be used by script and go into it:
mkdir temp cd temp
Run the script specifying location of data files. Run "vcmibuilder --help" to see all possible options or use one of examples in section below.
Launch vcmiclient to determine data directory:
vcmiclient -v
This command will display something similar to this:
Starting... VCMI 0.90 data directory: /usr/share/vcmi library directory: /usr/lib/vcmi binary directory: /usr/bin/vcmi
Copy resulting files into your vcmi data directory:
cp -RT vcmi /path/to/vcmi/data/directory
Examples
1) Using gog.com installer and auto-downloading additional packages
vcmibuilder --gog /path/to/gog.com/executable --download
2) Using original CD's and manually downloaded data packages
Note: if your installation comes with single CD you still need to specify both "cd1" and "cd2" keys, pointing at the same location
vcmibuilder --cd1 /first/cd --cd2 /second/cd --wog /wog/archive --vcmi /vcmi/arhive
3) Using preinstalled Heroes 3 and manually downloaded WoG package
vcmibuilder --data /path/to/heroes3/data --wog /path/to/wog/archive --download
Manual installation
The main idea of this step is to prepare all the data (sprites, sound files, maps, etc.) that VCMI needs to run and to put them into VCMI's "data directory" which is where VCMI expects to find them. The VCMI data package provides some of these data files. The rest come from the original H3 game and from the WoG expansion pack. All 3 need to be merged and placed into VCMI's data directory and this step explains how to do this.
Install original game and WoG addon. This can be done via Wine or from Windows. To install WoG you can extract this archive into Heroes 3 install directory. VCMI is also compatible with original WoG installer as well as WoG bundled with Era.
Extract VCMI data package into the H3 installation directory. If you used Wine and accepted the installer defaults this should be:
~/.wine/drive_c/Program\ Files/3DO/Heroes3/
After you have done the above you should have all 3 sources of data properly merged and ready to be copied into VCMI's data directory.
Launch vcmiclient to determine data directory:
vcmiclient -v
The above command will display something similar to this:
Starting... VCMI 0.90 data directory: /usr/share/vcmi library directory: /usr/lib/vcmi binary directory: /usr/bin/vcmi ...
Copy installed game to the "data directory". This should give you directory structure similar to this:
/usr/share/vcmi/config/ /usr/share/vcmi/Data/ /usr/share/vcmi/Maps/ /usr/share/vcmi/Mods/ /usr/share/vcmi/Mp3/
Note: Depending on whether you are installing one of the binary packages or compiling from source and how you configured the data directory prefix (--datadir) of your source package it may be e.g. /usr/local/share/vcmi or /opt/games/vcmi or something else. In any case it must end in "vcmi" and contain the sub-directories listed above.
To have Music support on Fedora it is required to perform a additional step. Fedora doesn't provide Mp3 playback support natively due to patents applied on the Mp3 technique. The SDL_mixer package from the official Fedora repo is compiled without Mp3 support. Luckily this isn't a huge problem due to the filesystem API of VCMI. If you place ogg files in the Mp3 folder it'll use those files. So all you have to do is to convert the original Mp3 to OGG by yourself. Then copy them to the /Mp3 folder and remove the old .mp3 files with e.g. rm -rf *.mp3. You may use those tools for converting MP3 to OGG e.g.: Dirogg Bash Script http://freecode.com/projects/dirogg or the graphical program SoundConverter(sudo yum install soundconverter).
Launching game
To start the game type in console:
vcmiclient
VCMI should be also available via desktop environment menu or launcher (Games/Strategy/VCMI)
Reporting bugs
Report any issues with packages on our bugtracker or post a message on VCMI forums In report please post:
- used distributive, version and architecture (for example "Ubuntu 11.10 32 bit"). For distributives that use rolling releases please post versions of all used libraries (boost, ffmpeg, SDL)
- console log as well as log files from ~/.vcmi
- steps to reproduce bug