Difference between revisions of "Creature Format"

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(long version chosen, removed ext1/2 sounds, changed name syntax)
(added back doubleWide, made upgrades a vector)
Line 36: Line 36:
  
 
         // optional
 
         // optional
         "upgrades" : "", // config name of creature that this creature can be upgraded to
+
         "upgrades" : [], // config names of creatures that this creature can be upgraded to
 +
        "doubleWide" : false,
 
         "cost" :
 
         "cost" :
 
         {
 
         {
Line 115: Line 116:
 
         "level" : 1,
 
         "level" : 1,
 
         "faction" : "Castle",
 
         "faction" : "Castle",
         "upgrades" : "Halberdier",
+
         "upgrades" : ["Halberdier"],
 
         "cost" : 60,
 
         "cost" : 60,
 
         "fightValue" : 100,
 
         "fightValue" : 100,

Revision as of 07:18, 23 August 2012

This is only a proposal and not official information by the VCMI team. See thread http://forum.vcmi.eu/viewtopic.php?t=533.

todo:

  • remove deprecated attributes once implemented in town config
  • better name for amm, something more self-documenting
  • exact syntax for abilities (longer term?)
  • creature experience

long version (83 lines):

{
    "" : // name (for configs), should be camel case version of interface name. Examples: Pikeman, RoyalGriffin
    {
        // mandatory
        "name" :
        {
            "singular" : "",
            "plural" : ""
        },
        "level" : 0,
        "faction" : "", // config name of faction. Examples: Castle, Rampart
        "cost" : 0, // gold. If other, use optional longer syntax
        "fightValue" : 0,
        "aiValue" : 0,
        "growth" : 0,
        "hitPoints" : 0,
        "speed" : 0,
        "attack" : 0,
        "defence" : 0,
        "damage" : [0, 0], // damage min, max. If same use single integer
        "amm" : [0, 0], // adventure map amount. If same use single integer
        "graphics" :
        {
            "animation" : "" // name of def file
        },

        // optional
        "upgrades" : [], // config names of creatures that this creature can be upgraded to
        "doubleWide" : false,
        "cost" :
        {
            "Wood" : 0,
            "Mercury" : 0,
            "Ore" : 0,
            "Sulfur" : 0,
            "Crystal" : 0,
            "Gems" : 0,
            "Gold" : 0
        },
        "shots" : 0,
        "spellPoints" : 0,
        "abilities" :
        {
        },
        "graphics" :
        {
            "timeBetweenFidgets" : 1.00,
            "troopCountLocationOffset" : 0,
            "attackClimaxFrame" : 0,
            "animationTime" :
            {
                "walk" : 1.00,
                "attack" : 1.00,
                "flight" : 1.00
            },
            "backgrounds" :
            {
                "120" : "", // if empty, uses faction background
                "130" : ""  // if empty, uses faction background
            },
            "missile" :
            {
                "animation" : "", // name of def file for missile
                "spin" : false,
                "offset" :
                {
                    "upperX" : 0,
                    "upperY" : 0,
                    "middleX" : 0,
                    "middleY" : 0,
                    "lowerX" : 0,
                    "lowerY" : 0
                },
                "missileFrameAngles" : []
            }
        },
        "sounds" : // names of sound files
        {
            "attack": "",
            "defend": "",
            "killed": "",
            "move": "",
            "shoot" : "",
            "wince": "",
            "moveStart" : "",
            "moveEnd" : ""
        },

        // deprecated, move to town config
        "hordeGrowth" : 0, // growth bonus from horde building
        "turretShooter" : false // if used in turret
    },
    // more creatures
}

pikeman long (39 lines):

{
    "Pikeman" :
    {
        "name" :
        {
            "singular" : "Pikeman",
            "plural" : "Pikemen"
        },
        "level" : 1,
        "faction" : "Castle",
        "upgrades" : ["Halberdier"],
        "cost" : 60,
        "fightValue" : 100,
        "aiValue" : 80,
        "growth" : 14,
        "hitPoints" : 10,
        "speed" : 4,
        "attack" : 4,
        "defence" : 5,
        "damage" : [1, 3],
        "amm" : [20, 50],
        "abilities" :
        {
            "CHARGE_IMMUNITY" : {}
        },
        "graphics" :
        {
            "animation" : "CPKMAN.DEF",
            "animationTime" :
            {
                "walk" : 1.15
            }
        },
        "sound" :
        {
            "attack": "PIKEATTK.wav",
            "defend": "PIKEDFND.wav",
            "killed": "PIKEKILL.wav",
            "move": "PIKEMOVE.wav",
            "wince": "PIKEWNCE.wav"
        }
    }
}