Difference between revisions of "How to build VCMI (macOS)"
From VCMI Project Wiki
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(→Installing dependencies using Homebrew) |
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===== Installing dependencies using Homebrew ===== | ===== Installing dependencies using Homebrew ===== | ||
<pre> | <pre> | ||
− | brew install git cmake sdl2 sdl2_ttf sdl2_image boost | + | brew install git cmake sdl2 sdl2_ttf sdl2_image boost ffmpeg |
− | brew install sdl2_mixer --with-smpeg2 | + | brew install sdl2_mixer --with-smpeg2 |
+ | # Now install Qt5 for launcher | ||
+ | brew install qt5 | ||
+ | # Make sure to read brew output on Qt carefully | ||
+ | # It's will tell you how to add Qt to your $PATH environment variable | ||
+ | # | ||
+ | # Currently it's can be done like that | ||
+ | # echo 'export PATH="/usr/local/opt/qt/bin:$PATH"' >> ~/.bash_profile | ||
</pre> | </pre> | ||
Revision as of 03:55, 9 August 2017
Contents
Installing dependencies
Installing XCode
App Store -> XCode Launch it after the installation to agree with it's license terms.
Installing Homebrew
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Installing dependencies using Homebrew
brew install git cmake sdl2 sdl2_ttf sdl2_image boost ffmpeg brew install sdl2_mixer --with-smpeg2 # Now install Qt5 for launcher brew install qt5 # Make sure to read brew output on Qt carefully # It's will tell you how to add Qt to your $PATH environment variable # # Currently it's can be done like that # echo 'export PATH="/usr/local/opt/qt/bin:$PATH"' >> ~/.bash_profile
Building VCMI in command line with Makefiles
Getting and configuring VCMI
# You can choose any directory mkdir ~/DEV && cd ~/DEV # Clone VCMI with all submodules git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git # Creating directory for building mkdir cmake && cd cmake cmake ../vcmi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -Wno-devc
You can as well build VCMI without Qt5 or launcher by disabling it:
# But please don't do that unless you know what you're doing cmake ../vcmi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DENABLE_LAUNCHER=0 -Wno-devc
Building and packaging VCMI
cd ~/DEV/cmake # Start build using cmake cmake --build . -- -j 4 # Or you can as well use simple # make -j 4 # When build is completed you can trigger packaging into DMG cpack # After file named such as "vcmi-0.99.dmg" will be created
Running VCMI
You can run VCMI from DMG, but after "cpack" is finished you can run unpacked executables as well
Go to "build" and launch executable directly; alternatively
~/DEV/cmake/build/VCMI.app/Contents/MacOS/vcmilauncher ~/DEV/cmake/build/VCMI.app/Contents/MacOS/vcmiclient ~/DEV/cmake/build/VCMI.app/Contents/MacOS/vcmiserver