Difference between revisions of "How to build VCMI (Windows/Cmake/MSVC)"

From VCMI Project Wiki
Jump to: navigation, search
(Prerequisites)
Line 1: Line 1:
 
= Prerequisites =
 
= Prerequisites =
* Microsoft Visual Studio 2013
+
* Microsoft Visual Studio 2015
 
** You can use Community Edition([http://www.visualstudio.com/downloads/download-visual-studio-vs download])
 
** You can use Community Edition([http://www.visualstudio.com/downloads/download-visual-studio-vs download])
** If you are student you can get Professional Edition on [https://www.dreamspark.com/ Microsoft DreamSpark]
+
** Or your own MSVS
 
 
  
 
* HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com])
 
* HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com])
 
   
 
   
  
* CMake [http://www.cmake.org/files/v3.0/cmake-3.0.0-win32-x86.exe download]
+
* CMake [https://cmake.org/download/ download]
 
* Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download]
 
* Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download]
 
   
 
   
  
* Qt5 bundle [http://download.qt-project.org/official_releases/online_installers/qt-opensource-windows-x86-online.exe download]  
+
* Qt5 bundle [http://download.qt.io/official_releases/online_installers/qt-unified-windows-x86-online.exe download]  
 
* Boost bundle [http://sourceforge.net/projects/boost/files/boost-binaries/1.56.0/boost_1_56_0-msvc-12.0-32.exe/download download]
 
* Boost bundle [http://sourceforge.net/projects/boost/files/boost-binaries/1.56.0/boost_1_56_0-msvc-12.0-32.exe/download download]
  

Revision as of 19:53, 15 October 2015

Prerequisites

  • Microsoft Visual Studio 2015
    • You can use Community Edition(download)
    • Or your own MSVS




Create initial directory

Create a directory for VCMI development, eg. C:\VCMI We will call this directory as [VCMIBUILD_DIR]

It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system.

Good location:

  • C:\VCMI

Bad locations:

  • C:\Users\Michał\VCMI (non-ascii character)
  • C:\Program Files (x86)\VCMI (write protection)

Preparing place

Clone VCMI

Install Boost bundle

  • Run installer
  • Select [VCMIBUILD_DIR]/boost as destination folder
  • Install

Install Qt bundle

  • Run installer
  • Select latest Qt for MSVC 2013 (12)
  • Select [VCMIBUILD_DIR]/qt as destination folder
  • Install

Unpack libraries

  • Download libraries pack and unpack it in [VCMIBUILD_DIR]/depends folder

So, you should get

  • [VCMIBUILD_DIR]
    • depends
      • bin
      • include
      • lib

Compiling

Create toolchain file

Create [VCMIBUILD_DIR]/toolchain.txt

SET(CMAKE_SYSTEM_NAME Windows)
SET(VCMIBUILD_DIR [ENTER YOUR VCMIBUILD_DIR PATH])

SET(CMAKE_C_COMPILER   cl)
SET(CMAKE_CXX_COMPILER cl)
set(CMAKE_RC_COMPILER rc)


SET(ENV{BOOST_ROOT} ${VCMIBUILD_DIR}/boost)
SET(ENV{BOOST_LIBRARYDIR} ${VCMIBUILD_DIR}/boost/lib32-msvc-12.0)

SET(CMAKE_FIND_ROOT_PATH  ${VCMIBUILD_DIR}/depends)
list(APPEND CMAKE_PREFIX_PATH ${CMAKE_FIND_ROOT_PATH})
list(APPEND CMAKE_PREFIX_PATH ${VCMIBUILD_DIR}/Qt/5.3/msvc2013)

SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)

Compile VCMI

  • Open CMake-gui


  • Select [VCMIBUILD_DIR]/vcmi/source as source directory
  • Select [VCMIBUILD_DIR]/vcmi/binary as binary directory
  • click "Configure"
  • Select "Visual Studio 12 2013" in combobox
  • Select "Specify toolchain file for crosscompiling"
  • Select toolchain file
  • Set variables:
    • CMAKE_INSTALL_PREFIX = [VCMIBUILD_DIR]/vcmi/result
  • click Configure
  • click Generate
  • go to [VCMIBUILD_DIR]/vcmi/binary directory


  • open VCMI.sln in visual studio
  • select "Release" build type in combobox
  • right click on BUILD_ALL project - build project
  • right click on INSTALL project - build project
  • Grab VCMI in [VCMIBUILD_DIR]/vcmi/result folder!

Appendix A. Libraries compilation

How to compile FFmpeg yourself

  • Download Msys (link) and unpack it to [VCMIBUILD_DIR]/msys
  • Download Yasm (link) and unpack it to [VCMIBUILD_DIR]/msys/bin
  • Download FFmpeg source tarball and unpack it to temp folder, for example, [VCMIBUILD_DIR]/ffmpeg/source
  • Open Visual Studio console from start menu
  • Open [VCMIBUILD_DIR]/msys/msys.bat
  • Go to /c/[VCMIBUILD_DIR]/ffmpeg/source folder
./configure --toolchain=msvc --enable-shared --prefix=/c/[VCMIBUILD_DIR]/depends
make 
make install