Difference between revisions of "TODO list"
From VCMI Project Wiki
(→Other platforms: Color-coding) |
(→Missing objects: Mantis links) |
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=== [http://spreadsheets.google.com/ccc?key=pRhYM0YkAF9lIpLe4raNAWA Missing objects] === | === [http://spreadsheets.google.com/ccc?key=pRhYM0YkAF9lIpLe4raNAWA Missing objects] === | ||
− | * Spells | + | * [http://bugs.vcmi.eu/view.php?id=1232 Spells] |
** Visions | ** Visions | ||
** View Earth | ** View Earth | ||
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** Earthquake | ** Earthquake | ||
* Creature abilities | * Creature abilities | ||
− | ** Crystal Dragons | + | ** [http://bugs.vcmi.eu/view.php?id=1231 Crystal Dragons] |
− | ** Nomads | + | ** [http://bugs.vcmi.eu/view.php?id=1230 Nomads] |
− | ** Thieves | + | ** [http://bugs.vcmi.eu/view.php?id=1371 Thieves] |
=== [http://spreadsheets.google.com/ccc?key=pRhYM0YkAF9lIpLe4raNAWA#gid=8 Campaigns] === | === [http://spreadsheets.google.com/ccc?key=pRhYM0YkAF9lIpLe4raNAWA#gid=8 Campaigns] === |
Revision as of 15:07, 4 October 2013
The list of all essential, optional and requested features alongside with the team members interested in them.
Heroes III
Random map generator
Adventure AI
(Tow)
- More functionality
- Portal support
- Adventure map spells support
- Reasoning for town building merged with main engine
- Handling of all adventure map objects
- Artifacts equip & exchange
- Objective decomposition should choose best (or all possible) sub-goals instead of one
- Evaluating game objects
- priority for visited objects over other sharing similiar function
- Battle preparation (constructing suitable army & strategy)
- Expert system for Bonuses (Warmonger)
- Support for new objects possible to add via mods
Online game
(Tow)
Missing objects
- Spells
- Visions
- View Earth
- Disguise
- View Air
- Earthquake
- Creature abilities
Campaigns
- Special victory conditions (Ivan)
- Saves between missions
- Finishing campaigns
- Hall of Fame
Audio
- enviromental sounds
Modding
- Possibility for creatures to cast arbitrary spells, as in H4/H5
Scripting system
- Language support
- Synchronising scripts in multiplayer
Mod system
- Adding new content
- Adventure map objects
- Battlefields
- Spells
Wog features
- Commanders (Warmonger)
- Mithril
- ERM handling (Tow, Tow Dragon)
New features
- Support for other languages files (Ivan)
- Support for multiple map levels
- New map editor
- Installer
Online game
- Simultaneous turns
- Spectator mode
- Dedicated server mode
- Replays
Other platforms
- Linux (Supported, forum thread)
- Mac OS (Supported, forum thread)
- Android (Not supported, forum thread)
- Haiku (Status unknown, forum thread)
- Maemo (Status unknown, forum thread)
- FreeBSD (Status unknown)
New graphics
- New stack experience menu (forum thread)
- New stack artifact dialog
Improved support for high resolutions
- Auto-adjust resolution
- Moddable menus
New players
- More player color graphics
- New menus
32-bit graphics
800 x 480 resolution
Experimental version posted on our forum is available here.