Difference between revisions of "User:Viader"
From VCMI Project Wiki
| Line 1: | Line 1: | ||
| − | Format .LOD | + | Najpierw pozbierajmy informacje znalezione w internecie :) |
| + | |||
| + | <b> Format .LOD </b> | ||
<pre>struct h3lod { | <pre>struct h3lod { | ||
| Line 20: | Line 22: | ||
Source: | Source: | ||
http://wiki.enleth.com/homm:homm3-lod-archives | http://wiki.enleth.com/homm:homm3-lod-archives | ||
| + | |||
| + | <b> Format .PCX </b> | ||
| + | |||
| + | <pre> | ||
| + | struct h3pcx_color_indexed { | ||
| + | uint8_t r; | ||
| + | uint8_t g; | ||
| + | uint8_t b; | ||
| + | }; | ||
| + | |||
| + | struct h3pcx_indexed { | ||
| + | uint32_t bitmap_size; // equals to width*height - 1 byte per pixel | ||
| + | uint32_t width; | ||
| + | uint32_t height; | ||
| + | uint8_t bitmap[width*height]; | ||
| + | h3pcx_color_indexed palette[256]; | ||
| + | }; | ||
| + | |||
| + | struct h3pcx_color_bgr { | ||
| + | uint8_t b; | ||
| + | uint8_t g; | ||
| + | uint8_t r; | ||
| + | }; | ||
| + | |||
| + | struct h3pcx_bgr { | ||
| + | uint32_t bitmap_size; // equals to 3*width*height - 3 bytes per pixel | ||
| + | uint32_t width; | ||
| + | uint32_t height; | ||
| + | h3pcx_color_bgr bitmap[width*height]; | ||
| + | }; | ||
| + | </pre> | ||
| + | |||
| + | Source: | ||
| + | http://wiki.enleth.com/homm:homm3-pcx-graphics | ||
| + | |||
| + | <b>Format .DEF </b> | ||
| + | |||
| + | <pre> | ||
| + | struct h3def_color_indexed { | ||
| + | uint8_t r; | ||
| + | uint8_t g; | ||
| + | uint8_t b; | ||
| + | }; | ||
| + | |||
| + | struct h3def_header { | ||
| + | uint32_t type; | ||
| + | uint32_t width; | ||
| + | uint32_t height; | ||
| + | uint32_t sequences_count; | ||
| + | h3def_color_indexed palette[256]; | ||
| + | }; | ||
| + | |||
| + | struct h3def_sequence { | ||
| + | uint32_t type; | ||
| + | uint32_t length; | ||
| + | uint32_t unknown1; | ||
| + | uint32_t unknown2; | ||
| + | char *names[length]; | ||
| + | uint32_t offsets[length]; | ||
| + | }; | ||
| + | |||
| + | struct h3def_frame_header { | ||
| + | uint32_t data_size; | ||
| + | uint32_t type; | ||
| + | uint32_t width; | ||
| + | uint32_t height; | ||
| + | uint32_t img_width; | ||
| + | uint32_t img_height; | ||
| + | uint32_t x; | ||
| + | uint32_t y; | ||
| + | }; | ||
| + | </pre> | ||
Revision as of 12:22, 21 July 2013
Najpierw pozbierajmy informacje znalezione w internecie :)
Format .LOD
struct h3lod {
uint32_t magic; // always 0x00444f4c, that is, a null-terminated "LOD" string
uint32_t type; // 200 for base archives, 500 for expansion pack archives, probably completely arbitrary numbers
uint32_t files_count; // obvious
uint8_t unknown[80]; // 80 bytes of hell knows what - in most cases that's all zeros, but in H3sprite.lod there's a bunch of seemingly irrelevant numbers here, any information is welcome
struct h3lod_file[10000]; // file list
}
struct h3lod_file {
char name[16]; // null-terminated, sometimes null-padded too, sometimes padded with, well, something after the null
uint32_t offset; // includes the header size, no preprocessing required
uint32_t size_original; // before compression, that is
uint32_t type; // what's in the file - probably not used by the game directly, more on that below
uint32_t size_compressed; // how many bytes to read, starting from offset - can be zero for stored files, use size_original in such case
}
Source:
http://wiki.enleth.com/homm:homm3-lod-archives
Format .PCX
struct h3pcx_color_indexed {
uint8_t r;
uint8_t g;
uint8_t b;
};
struct h3pcx_indexed {
uint32_t bitmap_size; // equals to width*height - 1 byte per pixel
uint32_t width;
uint32_t height;
uint8_t bitmap[width*height];
h3pcx_color_indexed palette[256];
};
struct h3pcx_color_bgr {
uint8_t b;
uint8_t g;
uint8_t r;
};
struct h3pcx_bgr {
uint32_t bitmap_size; // equals to 3*width*height - 3 bytes per pixel
uint32_t width;
uint32_t height;
h3pcx_color_bgr bitmap[width*height];
};
Source: http://wiki.enleth.com/homm:homm3-pcx-graphics
Format .DEF
struct h3def_color_indexed {
uint8_t r;
uint8_t g;
uint8_t b;
};
struct h3def_header {
uint32_t type;
uint32_t width;
uint32_t height;
uint32_t sequences_count;
h3def_color_indexed palette[256];
};
struct h3def_sequence {
uint32_t type;
uint32_t length;
uint32_t unknown1;
uint32_t unknown2;
char *names[length];
uint32_t offsets[length];
};
struct h3def_frame_header {
uint32_t data_size;
uint32_t type;
uint32_t width;
uint32_t height;
uint32_t img_width;
uint32_t img_height;
uint32_t x;
uint32_t y;
};
