Difference between revisions of "Modding changelog"
From VCMI Project Wiki
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* Icons use path to icon instead of image indexes: | * Icons use path to icon instead of image indexes: | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
− | "icons" : | + | "village" : { |
− | + | "normal" : { | |
− | + | "small" : "modname/icons/hall-small.bmp", | |
− | + | "large" : "modname/icons/hall-big.bmp" | |
− | + | }, | |
+ | "built" : { | ||
+ | "small" : "modname/icons/hall-builded-small.bmp", | ||
+ | "large" : "modname/icons/hall-builded-big.bmp" | ||
+ | } | ||
+ | }, | ||
+ | "fort" : { | ||
+ | "normal" : { | ||
+ | "small" : "modname/icons/fort-small.bmp", | ||
+ | "large" : "modname/icons/fort-big.bmp" | ||
+ | }, | ||
+ | "built" : { | ||
+ | "small" : "modname/icons/fort-builded-small.bmp", | ||
+ | "large" : "modname/icons/fort-builded-big.bmp" | ||
+ | } | ||
+ | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
* Buildings and structures use string identifiers instead of list | * Buildings and structures use string identifiers instead of list |
Revision as of 14:11, 21 May 2013
This page lists changes in modding format between various versions of vcmi
0.92 -> 0.93
General
- Identifiers resolution system. Same string identifiers from different mods will no longer conflict. Side effect: mod can access identifiers only from mods that are explicitly marked as required. This causes issue with current way to add new towns via 3 mods. There are two ways to fix this:
- Merge 3 mods into one.
- Move all creatures and hero classes into "neutral" faction and add proper overrides into town mod. See Cove for example.
Town
- Icons use path to icon instead of image indexes:
"village" : {
"normal" : {
"small" : "modname/icons/hall-small.bmp",
"large" : "modname/icons/hall-big.bmp"
},
"built" : {
"small" : "modname/icons/hall-builded-small.bmp",
"large" : "modname/icons/hall-builded-big.bmp"
}
},
"fort" : {
"normal" : {
"small" : "modname/icons/fort-small.bmp",
"large" : "modname/icons/fort-big.bmp"
},
"built" : {
"small" : "modname/icons/fort-builded-small.bmp",
"large" : "modname/icons/fort-builded-big.bmp"
}
}
- Buildings and structures use string identifiers instead of list
"buildings" :
{
"building1" : { <Building format> },
...
}
Creature
- Field graphics/iconIndex removed in favor of paths to two icons:
"graphics" :
{
"iconSmall" : "modname/icons/iconSmall.png",
"iconLarge" : "modname/icons/iconLarge.png"
}
- Abilities use string identifiers instead of list
"ability" :
{
"ability" : { <Bonus format> },
...
}
- Field graphics/attackClimaxFrame was moved into missile description
- Field graphics/missile/spinning is now removed.
Artifact
- Field iconIndex removed in favor of path to icon
Hero
- Field iconIndex removed in favor of path to icons
- Spellbook description now uses string ID's for spells instead of numeric indexes:
"spellbook" :
[
"magicArrow",
...
]