Difference between revisions of "Engine features"
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(Created page with 'Some of game features have already been extended in comparison to Shadow of Death: * Support for 32-bit graphics with alpha channel * Support for maps of any size (2 billion til…') |
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* Support for 32-bit graphics with alpha channel | * Support for 32-bit graphics with alpha channel | ||
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes | * Support for maps of any size (2 billion tiles in any direction), including rectangular shapes | ||
− | * No limit of number of map objects, | + | * No limit of number of map objects, such as dwellings and stat boosters |
* Hero experience capacity currently at 2^64, which equals 199 levels with typical progression | * Hero experience capacity currently at 2^64, which equals 199 levels with typical progression | ||
* Heroes can have primary stats up to 2^16 | * Heroes can have primary stats up to 2^16 | ||
* New flexible bonus system (currently in development) | * New flexible bonus system (currently in development) |
Revision as of 15:40, 26 June 2010
Some of game features have already been extended in comparison to Shadow of Death:
- Support for 32-bit graphics with alpha channel
- Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
- No limit of number of map objects, such as dwellings and stat boosters
- Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
- Heroes can have primary stats up to 2^16
- New flexible bonus system (currently in development)