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| − | = For players =
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Readme/}} |
| − | == Installing mod ==
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| − | To install mod unpack archive in <data directory>/Mods. This should result in such directory structure:
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| − | <pre>
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| − | <data directory>/Mods/<name of mod>/mod.json
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| − | </pre>
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| − | | |
| − | There is no need to activate newly installed mods.
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| − | == List of currently available mods ==
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| − | {| | |
| − | ! Name !! Download URL !! Author
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| − | |-
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| − | ! Cove town || [https://dl.dropbox.com/s/98pm5ibk9ni7gei/cove.rar?dl=1 URL] || HotA Crew
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| − | |-
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| − | ! New artifacts pack || [https://dl.dropbox.com/s/r7uwzfinydw8q0d/witchking-arts.rar?dl=1 URL ] || Witchking
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| − | |-
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| − | ! High resolution main menu || [https://dl.dropbox.com/u/22372764/vcmi/mods/new-menu.zip URL ] || Dru
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| − | |}
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| − | == Managing mods ==
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| − | To activate or deactivate mod open file '''<data dir>/config/modSettings.json'''. Set mod state to "false" for disabling it or to "true" for enabling.
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| − | | |
| − | Note that removing mod from this list will not deactivate or remove mod from the game - any mods not present in this file will be considered by game as newly installed and will be (re-)inserted in this file on startup.
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| − | | |
| − | To remove mod delete its folder (<data dir>/Mods/modname).
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| − | == Notes ==
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| − | * Data directory location is system-specific:
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| − | ** Windows : Same as your Heroes III directory
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| − | ** Unix-like : Inside home directory: '''~/.vcmi'''
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| − | | |
| − | = For modders =
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| − | == Creating mod ==
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| − | To make your own mod you need to create subdirectory in "<data dir>/Mods/" with name that will be used as identifier for your mod.
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| − | | |
| − | Main mod file called '''mod.json''' and should be placed into main folder of your mod, e.g. '''Mods/myMod/mod.json'''
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| − | | |
| − | All content of your mod should go into "Override" directory, e.g. '''Mods/myMod/Override/'''
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| − | | |
| − | * '''TODO''': support for .zip archives
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| − | | |
| − | Example of how directory structure of your mod may look like:
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| − | | |
| − | <pre>
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| − | Mods/
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| − | myMod/
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| − | mod.json
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| − | Override/
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| − | data/ - unorganized files, mostly bitmap images (.bmp, .png, .pcx)
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| − | config/ - json configuration files
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| − | maps/ - h3m maps added or modified by mod
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| − | music/ - music files. Mp3 is fully supported, ogg may be added if needed
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| − | sounds/ - sound files, in wav format.
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| − | sprites/ - animation, image sets (H3 .def files or VCMI .json files)
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| − | video/ - video files, .bik or .smk
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| − | </pre>
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| − | | |
| − | == Creating mod file ==
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| − | All VCMI configuration files use [http://en.wikipedia.org/wiki/Json JSON format] so you may want to familiarize yourself with it first.
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| − | | |
| − | Mod.json is main file in your mod and must be present in any mod. See [[Mod file Format]] for its full description.
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| − | | |
| − | Minimalistic version of this file:
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| − | <syntaxhighlight lang="javascript">
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| − | {
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| − | "name" : "My test mod",
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| − | "description" : "My test mod that add a lot of useless stuff into the game"
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| − | } | |
| − | </syntaxhighlight>
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| − | | |
| − | == Additional links ==
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| − | * [[Mod file Format]]
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| − | * [[Animation Format|Def file replacement format]]
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| − | * [[Creature Format]]
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| − | * [[Town Format]]
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| − | * [[Hero Classes Format]]
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| − | * [[Hero Format]]
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| − | * [[Artifact Format]]
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| − | * [[Object Format]] (Todo)
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| − | * [[Spell Format]] (WiP)
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