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− | = For players =
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Readme/}} |
− | == Installing mod ==
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− | To install mod unpack archive in <data directory>/Mods. This should result in such directory structure:
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− | <pre>
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− | <data directory>/Mods/<name of mod>/mod.json
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− | </pre>
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− | | |
− | There is no need to activate newly installed mods.
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− | == List of currently available mods ==
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− | {| | |
− | ! Name !! Download URL !! Author
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− | |-
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− | ! Cove town || [https://dl.dropbox.com/s/98pm5ibk9ni7gei/cove.rar?dl=1 URL] || HotA Crew
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− | |-
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− | ! New artifacts pack || [https://dl.dropbox.com/s/r7uwzfinydw8q0d/witchking-arts.rar?dl=1 URL ] || Witchking
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− | |-
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− | ! High resolution main menu || [https://dl.dropbox.com/u/22372764/vcmi/mods/new-menu.zip URL ] || Dru
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− | |}
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− | == Managing mods ==
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− | To activate or deactivate mod open file '''<data dir>/config/modSettings.json'''. Set mod state to "false" for disabling it or to "true" for enabling.
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− | | |
− | Note that removing mod from this list will not deactivate or remove mod from the game - any mods not present in this file will be considered by game as newly installed and will be (re-)inserted in this file on startup.
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− | | |
− | To remove mod delete its folder (<data dir>/Mods/modname).
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− | == Notes ==
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− | * Data directory location is system-specific:
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− | ** Windows : Same as your Heroes III directory
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− | ** Unix-like : Inside home directory: '''~/.vcmi'''
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− | | |
− | = For modders =
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− | == Creating mod ==
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− | To make your own mod you need to create subdirectory in "Mods" with name that will be used as identifier for your mod.
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− | | |
− | Main mod file called '''mod.json''' and should be placed into main folder of your mod, e.g. '''Mods/myMod/mod.json'''
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− | | |
− | All content of your mod should go into "Override" directory, e.g. '''Mods/myMod/Override/'''
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− | | |
− | * '''TODO''': separate '''content''' and '''override''' folders
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− | * '''TODO''': support for .zip archives
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− | | |
− | Example of how directory structure of your mod may look like:
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− | | |
− | <pre>
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− | Mods/
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− | myMod/
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− | mod.json
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− | Override/
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− | data/ - unorganized files, mostly bitmap images (.bmp, .png, .pcx)
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− | config/ - json configuration files
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− | maps/ - h3m maps added or modified by mod
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− | music/ - music files. Mp3 is fully supported, ogg may be added if needed
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− | sounds/ - sound files, in wav format.
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− | sprites/ - animation, image sets (H3 .def files or VCMI .json files)
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− | video/ - video files, .bik or .smk
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− | </pre>
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− | | |
− | == Creating mod file ==
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− | All VCMI configuration files use [http://en.wikipedia.org/wiki/Json JSON format] so you may want to familiarize yourself with it first.
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− | | |
− | Example of how mod.json should look like:
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− | | |
− | <syntaxhighlight lang="javascript">
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− | {
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− | // Name of your mod. While it does not have hard length limit
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− | // it should not be longer than ~30 symbols to fit into allowed space
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− | "name" : "My test mod",
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− | | |
− | // More lengthy description of mod. No hard limit
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− | // TODO: show it in some kind of mod manager
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− | "description" : "My test mod that add a lot of useless stuff into the game",
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− | | |
− | // List of mods that are required to run this one
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− | "depends" :
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− | [
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− | "baseMod"
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− | ],
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− |
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− | // List of mods that can't be enabled in the same time as this one
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− | "conflicts" :
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− | [
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− | "badMod"
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− | ],
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− | | |
− | // Following section describes configuration files with content added by mod
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− | // It can be split into several files in any way you want but recommended organization is
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− | // to keep one file per object (creature/hero/etc) and, if applicable, add separate file
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− | // with translatable strings for each type of content
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− | // See "additional links" at the bottom of page for descriptions of each of these formats
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− | | |
− | // list of factions/towns configuration files
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− | "factions" :
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− | [
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− | "config/myMod/faction.json"
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− | ]
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− | | |
− | // List of hero classes configuration files
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− | "heroClasses" :
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− | [
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− | "config/myMod/heroClasses.json"
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− | ],
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− | | |
− | // List of heroes configuration files
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− | "heroes" :
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− | [
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− | "config/myMod/heroes.json"
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− | ],
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− | | |
− | // list of creature configuration files
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− | "creatures" :
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− | [
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− | "config/myMod/creatures.json"
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− | ],
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− | | |
− | // List of artifacts configuration files
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− | "artifacts" :
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− | [
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− | "config/myMod/artifacts.json"
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− | ],
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− | | |
− | // Optional, description on how files are organized in your mod
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− | // In most cases you do not need to used this field
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− | // Needed mostly to port any existing mods to vcmi (e.g. WoG distributed with Era)
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− | // Example below is default value, which is "Content" directory that acts as H3 root directory
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− | "filesystem":
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− | {
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− | "":
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− | [
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− | {"type" : "dir", "path" : "/Content"}
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− | ]
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− | }
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− | } | |
− | </syntaxhighlight>
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− | | |
− | == Additional links ==
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− | * [[Mod file Format]]
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− | * [[Animation Format|Def file replacement format]]
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− | * [[Creature Format]]
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− | * [[Town Format]]
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− | * [[Hero Classes Format]]
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− | * [[Hero Format]]
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− | * [[Artifact Format]]
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− | * [[Object Format]] (Todo)
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− | * [[Spell Format]] (WiP)
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