|
|
(26 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
− | Current version of town description format.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Faction_Format/}} |
− | = Current config structure =
| |
− | == Faction node (root entry for town configuration) ==
| |
− | <syntaxhighlight lang="javascript">
| |
− | {
| |
− | "town" : { ... }, // optional. Should be present for playable faction
| |
− | "nativeTerrain" : "",
| |
− | "name" : "", // localized town name.
| |
− | "alignment" : "", // faction alignment. Can be good, neutral (default) or evil.
| |
− | "creatureBackground"
| |
− | {
| |
− | "120px" : "",
| |
− | "130px" : ""
| |
− | }
| |
− | "puzzleMap" :
| |
− | {
| |
− | "prefix" : "", // prefix for image names, e.g. "PUZCAS" for name "PUZCAS12.png"
| |
− | "pieces" :
| |
− | [
| |
− | {
| |
− | "x" : 0
| |
− | "y" : 0
| |
− | "index" : 0 //when this piece will be opened
| |
− | }
| |
− | ...
| |
− | ]
| |
− | ]
| |
− | }
| |
− | </syntaxhighlight>
| |
− | | |
− | == Town node ==
| |
− | <syntaxhighlight lang="javascript">
| |
− | {
| |
− | "adventureMap" : // adventure map object animations
| |
− | {
| |
− | "village": "",
| |
− | "castle" : "", // town with fortifications
| |
− | "capitol": "" // town with both fort and capitol
| |
− | },
| |
− | "icons" : //icons, small and big. Built versions indicate constructed during this turn building.
| |
− | {
| |
− | "small" : "",
| |
− | "smallBuilt" : "",
| |
− | "big" : "",
| |
− | "bigBuilt" : ""
| |
− | },
| |
− | "musicTheme" : "",
| |
− | "structures" : // Structures. Represents visible graphical objects on town screen.
| |
− | [
| |
− | { ... },
| |
− | ...
| |
− | { ... }
| |
− | ],
| |
− | "names" : [ "", ""], // list of names for towns on adventure map
| |
− | "townBackground": "", // background scenery
| |
− | "guildWindow": "", // mage guild window
| |
− | | |
− | "buildingsIcons": "HALLCSTL.DEF", // Not sure what to do with this
| |
− | | |
− | "hallBackground": "", // Background image for town hall window
| |
− | "hallSlots": // list of buildings available in each slot of town hall window
| |
− | [
| |
− | [ [ 10, 11, 12, 13 ], [ 7, 8, 9 ], [ 5, 22 ], [ 16 ] ],
| |
− | [ [ 14, 15 ], [ 0, 1, 2, 3 ], [ 6, 17 ] ],
| |
− | [ [ 21 ], [ 18, 19 ] ],
| |
− | [ [ 30, 37 ], [ 31, 38 ], [ 32, 39 ], [ 33, 40 ] ],
| |
− | [ [ 34, 41 ], [ 35, 42 ], [ 36, 43 ] ]
| |
− | ],
| |
− | "creatures" : [ [0, 1], [2, 3] ], // List of creatures available on each tier
| |
− | | |
− | "buildings" : // Buildings, objects in town that affect available options
| |
− | [
| |
− | { ... },
| |
− | ...
| |
− | { ... }
| |
− | ],
| |
− | "siege" : { ... },
| |
− | | |
− | // Entries that should be replaced with autodetection
| |
− | | |
− | "horde" : [ 2, -1 ], // Which tiers in this town have creature hordes
| |
− | "primaryResource" : 127, // Resource produced by resource silo, 127 = wood + ore
| |
− | "mageGuild" : 4, // maximum level of mages guild
| |
− | "warMachine" : 4 // war machine produced in town
| |
− | }
| |
− | </syntaxhighlight>
| |
− | | |
− | == Siege node ==
| |
− | <syntaxhighlight lang="javascript">
| |
− | {
| |
− | "shooter" : "" // shooter creature name
| |
− | "shooterHeight" : 0, //crop height of the shooters
| |
− | "towers":
| |
− | {
| |
− | "top" :
| |
− | {
| |
− | "tower" : { "x": 0, "y": 0},
| |
− | "battlement" : { "x": 0, "y": 0},
| |
− | "creature" : { "x": 0, "y": 0},
| |
− | },
| |
− | "keep" : { ... },
| |
− | "bottom" : { ... }
| |
− | },
| |
− | "gate" :
| |
− | {
| |
− | "gate" : { "x": 0, "y": 0},
| |
− | "arch" : { "x": 0, "y": 0}
| |
− | },
| |
− | "walls" : // destructible walls
| |
− | {
| |
− | "upper" : { "x": 0, "y": 0},
| |
− | "upperMid" : { "x": 0, "y": 0},
| |
− | "bottomMid" : { "x": 0, "y": 0},
| |
− | "bottom" : { "x": 0, "y": 0}
| |
− | },
| |
− | "moat" : { "x": 0, "y": 0},
| |
− | "static" : //static non-destructible walls
| |
− | {
| |
− | "bottom" : { "x": 0, "y": 0}, // sections between
| |
− | "top" : { "x": 0, "y": 0}, // destructible walls
| |
− | "background" : { "x": 0, "y": 0} //topmost wall behind hero
| |
− | }
| |
− | }
| |
− | </syntaxhighlight>
| |
− | == Building node ==
| |
− | <syntaxhighlight lang="javascript">
| |
− | {
| |
− | "id" : 0,
| |
− | "name" : "",
| |
− | "description" : "",
| |
− | "upgrades" : 0, // optional, which building can be upgraded by this one
| |
− | "requires" : [], // building requirements
| |
− | "cost" : { ... },
| |
− | | |
− | //determine how this building can be built. Possible values are:
| |
− | // normal - default value. Fulfill requirements, use resources, spend one day
| |
− | // auto - building appears when all requirements are built
| |
− | // special - building can not be built manually
| |
− | // grail - building reqires grail to be built
| |
− | "mode" : "auto"
| |
− | } | |
− | </syntaxhighlight>
| |
− | == Structure node ==
| |
− | <syntaxhighlight lang="javascript">
| |
− | {
| |
− | "base" : 0, // building this structure is based on. If null - structure will be present always.
| |
− | "animation" : "", // def file with animation
| |
− | "x" : 0,
| |
− | "y" : 0,
| |
− | "z" : 0, // used for blit order. Higher value places structure close to screen
| |
− | "border" : "", // selection highlight
| |
− | "area" : "" // used to detect building selection
| |
− | } | |
− | </syntaxhighlight>
| |