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− | = Creating mod =
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Readme/}} |
− | To make your own mod you need to create subdirectory in "Mods" with name that will be used as identifier for your mod.
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− | Main mod file called '''mod.json''' and should be placed into main folder of your mod, e.g. '''Mods/myMod/mod.json'''
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− | All content of your mod should go into "Override" directory, e.g. '''Mods/myMod/Override/'''
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− | * '''TODO''': separate '''content''' and '''override''' folders
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− | * '''TODO''': support for .zip archives
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− | Example of how directory structure of your mod may look like:
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− | <pre>
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− | Mods/
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− | myMod/
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− | mod.json
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− | Override/
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− | data/ - unorganized files, mostly bitmap images (.bmp, .png, .pcx)
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− | config/ - json configuration files
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− | maps/ - h3m maps added or modified by mod
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− | music/ - music files. Mp3 is fully supported, ogg may be added if needed
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− | sounds/ - sound files, in wav format.
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− | sprites/ - animation, image sets (H3 .def files or VCMI .json files)
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− | video/ - video files, .bik or .smk
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− | </pre>
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− | | |
− | = Creating mod file =
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− | All VCMI configuration files use [http://en.wikipedia.org/wiki/Json JSON format] so you may want to familiarize yourself with it first.
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− | Example of how mod.json should look like:
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− | <syntaxhighlight lang="javascript">
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− | {
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− | // This is description on how files are organized in your mod
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− | // Make sure to replace "myMod" with name of your mod
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− | // In most cases you do not need to modify anything else in this field
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− | // TODO: make this entry optional
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− | "filesystem":
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− | {
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− | "":
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− | [
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− | {"type" : "dir", "path" : "ALL/MODS/myMod/Override"}
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− | ]
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− | },
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− | // Name of your mod. While it does not have hard length limit
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− | // it should not be longer than ~30 symbols to fit into allowed space
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− | "name" : "My test mod",
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− | // More lengthy description of mod. No hard limit
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− | // TODO: show it in some kind of mod manager
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− | "description" : "My test mods that add a lot of useless stuff into the game",
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− | // Priority in which your mod will be loaded. Bigger priority will make mod load later
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− | // and override whatever changes were made by previous mod
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− | // Can be modified by user as well as by game so this field is more like a hint
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− | "priority" : 20,
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− | // Following section describes configuration files with content added by mod
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− | // It can be split into several files in any way you want but recommended organization is
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− | // to keep one file per object (creature/hero/etc) and, if applicable, add separate file
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− | // with translatable strings for each type of content
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− | // See "additional links" at the bottom of page for descriptions of each of these formats
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− | // list of creature configuration files
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− | "creatures" :
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− | [
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− | "config/myMod/creatures.json"
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− | ],
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− | // list of factions/towns configuration files
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− | "factions" :
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− | [
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− | "config/myMod/creatures.json"
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− | ]
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− | //TODO: following types of content are not yet implemented.
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− | // List of hero classes configuration files
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− | "heroClasses" :
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− | [
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− | "config/myMod/heroClasses.json"
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− | ],
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− | // List of heroes configuration files
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− | "heroes" :
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− | [
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− | "config/myMod/heroes.json"
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− | ],
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− | // List of artifacts configuration files
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− | "artifacts" :
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− | [
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− | "config/myMod/artifacts.json"
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− | ]
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− | } | |
− | </syntaxhighlight>
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− | = Additional links =
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− | * [[Animation Format|Def file replacement format]]
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− | * [[Creature Format]]
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− | * [[Town Format]]
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− | * [[Hero Classes Format]]
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− | * [[Hero Format]]
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− | * [[Artifact Format]]
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