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− | This is only a proposal and not official information by the VCMI team. See thread http://forum.vcmi.eu/viewtopic.php?t=533.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Creature_Format/}} |
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− | todo:
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− | * remove deprecated attributes once implemented in town config
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− | * better name for amm, something more self-documenting
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− | * exact syntax for abilities (longer term?)
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− | * creature experience
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− | long version (83 lines):
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− | <pre>
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− | {
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− | "" : // name (for configs), should be camel case version of interface name. Examples: Pikeman, RoyalGriffin
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− | {
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− | // mandatory
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− | "name" :
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− | {
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− | "singular" : "",
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− | "plural" : ""
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− | },
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− | "level" : 0,
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− | "faction" : "", // config name of faction. Examples: Castle, Rampart
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− | "cost" : 0, // gold. If other, use optional longer syntax
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− | "fightValue" : 0,
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− | "aiValue" : 0,
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− | "growth" : 0,
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− | "hitPoints" : 0,
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− | "speed" : 0,
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− | "attack" : 0,
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− | "defence" : 0,
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− | "damage" : [0, 0], // damage min, max. If same use single integer
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− | "amm" : [0, 0], // adventure map amount. If same use single integer
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− | "graphics" :
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− | {
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− | "animation" : "" // name of def file
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− | },
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− | | |
− | // optional
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− | "upgrades" : "", // config name of creature that this creature can be upgraded to
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− | "cost" :
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− | {
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− | "Wood" : 0,
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− | "Mercury" : 0,
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− | "Ore" : 0,
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− | "Sulfur" : 0,
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− | "Crystal" : 0,
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− | "Gems" : 0,
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− | "Gold" : 0
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− | },
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− | "shots" : 0,
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− | "spellPoints" : 0,
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− | "abilities" :
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− | {
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− | },
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− | "graphics" :
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− | {
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− | "timeBetweenFidgets" : 1.00,
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− | "troopCountLocationOffset" : 0,
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− | "attackClimaxFrame" : 0,
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− | "animationTime" :
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− | {
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− | "walk" : 1.00,
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− | "attack" : 1.00,
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− | "flight" : 1.00
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− | },
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− | "backgrounds" :
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− | {
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− | "120" : "", // if empty, uses faction background
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− | "130" : "" // if empty, uses faction background
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− | },
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− | "missile" :
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− | {
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− | "animation" : "", // name of def file for missile
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− | "spin" : false,
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− | "offset" :
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− | {
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− | "upperX" : 0,
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− | "upperY" : 0,
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− | "middleX" : 0,
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− | "middleY" : 0,
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− | "lowerX" : 0,
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− | "lowerY" : 0
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− | },
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− | "missileFrameAngles" : []
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− | }
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− | },
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− | "sounds" : // names of sound files
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− | {
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− | "attack": "",
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− | "defend": "",
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− | "killed": "",
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− | "move": "",
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− | "shoot" : "",
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− | "wince": "",
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− | "moveStart" : "",
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− | "moveEnd" : ""
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− | },
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− | // deprecated, move to town config
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− | "hordeGrowth" : 0, // growth bonus from horde building
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− | "turretShooter" : false // if used in turret
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− | },
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− | // more creatures
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− | }
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− | </pre>
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− | pikeman long (39 lines):
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− | <pre>
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− | {
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− | "Pikeman" :
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− | {
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− | "name" :
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− | {
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− | "singular" : "Pikeman",
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− | "plural" : "Pikemen"
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− | },
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− | "level" : 1,
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− | "faction" : "Castle",
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− | "upgrades" : "Halberdier",
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− | "cost" : 60,
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− | "fightValue" : 100,
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− | "aiValue" : 80,
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− | "growth" : 14,
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− | "hitPoints" : 10,
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− | "speed" : 4,
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− | "attack" : 4,
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− | "defence" : 5,
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− | "damage" : [1, 3],
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− | "amm" : [20, 50],
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− | "abilities" :
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− | {
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− | "CHARGE_IMMUNITY" : {}
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− | },
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− | "graphics" :
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− | {
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− | "animation" : "CPKMAN.DEF",
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− | "animationTime" :
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− | {
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− | "walk" : 1.15
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− | }
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− | },
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− | "sound" :
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− | {
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− | "attack": "PIKEATTK.wav",
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− | "defend": "PIKEDFND.wav",
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− | "killed": "PIKEKILL.wav",
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− | "move": "PIKEMOVE.wav",
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− | "wince": "PIKEWNCE.wav"
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− | }
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− | }
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− | }
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− | </pre>
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