|
|
(5 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | Note: This feature hasn't been merged yet. See https://github.com/vcmi/vcmi/pull/379.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Bonus/Bonus_Updaters/}} |
− | | |
− | =List of Bonus Updaters=
| |
− | | |
− | Updaters come in two forms: simple and complex. Simple updaters take no parameters and are specified as strings. Complex updaters do take parameters (sometimes optional), and are specified as structs.
| |
− | | |
− | ==GROWS_WITH_LEVEL==
| |
− | * Type: Complex
| |
− | * Parameters: valPer20, stepSize=1
| |
− | * Effect: Updates val to
| |
− | ceil(valPer20 * floor(heroLevel / stepSize) / 20)
| |
− | Example: The following updater will cause a bonus to grow by 6 for every 40 levels. At first level, rounding will cause the bonus to be 0.
| |
− | "updater" : {
| |
− | "parameters" : [ 6, 2 ],
| |
− | "type" : "GROWS_WITH_LEVEL"
| |
− | }
| |
− | Example: The following updater will cause a bonus to grow by 3 for every 20 levels. At first level, rounding will cause the bonus to be 1.
| |
− | "updater" : {
| |
− | "parameters" : [ 3 ],
| |
− | "type" : "GROWS_WITH_LEVEL"
| |
− | }
| |
− | | |
− | Remarks:
| |
− | * The rounding rules are designed to match the attack/defense bonus progression for heroes with creature specialties in HMM3.
| |
− | * The is no point in specifying val for a bonus with a GROWS_WITH_LEVEL updater.
| |
− | | |
− | ==TIMES_HERO_LEVEL==
| |
− | * Type: Simple
| |
− | * Effect: Updates val to
| |
− | val * heroLevel
| |
− | Usage:
| |
− | "updater" : "TIMES_HERO_LEVEL"
| |
− | Remark: This updater is redundant, in the sense that GROWS_WITH_LEVEL can also express the desired scaling by setting valPer20 to 20*val. It has been added for convenience.
| |
− | | |
− | ==TIMES_STACK_LEVEL==
| |
− | * Type: Simple
| |
− | * Effect: Updates val to
| |
− | val * stackLevel
| |
− | Usage:
| |
− | "updater" : "TIMES_STACK_LEVEL"
| |
− | Remark: The stack level for war machines is 0.
| |