Difference between revisions of "Client"
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− | Client represents player interface. | + | Client represents player interface. It also stores a copy of synchronized [[game state]] so that player has quick access to all information about game provided by [[callback]] functions. |
Latest revision as of 13:43, 10 November 2011
Client represents player interface. It also stores a copy of synchronized game state so that player has quick access to all information about game provided by callback functions.