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− | = Prerequisites =
| + | {{Template:MovedToWebpage|https://vcmi.eu/developers/Building_Windows/}} |
− | * Microsoft Visual Studio [https://www.visualstudio.com/vs/older-downloads/ 2015] or [http://www.visualstudio.com/downloads/download-visual-studio-vs 2017]
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− | * Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download]
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− | * CMake [https://cmake.org/download/ download]
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− | * To unpack pre-build Vcpkg [http://www.7-zip.org/download.html download] 7z
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− | | |
− | = Install dependencies =
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− | == Download pre-built Vcpkg ==
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− | You might save a time by using Vcpkg packages pre-built by VCMI team. They guaranteed to work since they tested with every commit by AppVeyor.
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− | | |
− | Download latest package from GitHub: https://github.com/vcmi/vcmi-deps-windows/releases
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− | | |
− | == Build Vcpkg on your own ==
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− | Be aware that building Vcpkg might take a lot of time depend on your CPU model and 10-20GB of disk space.
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− | === Create initial directory ===
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− | Create a directory for vcpkg development, eg. '''C:\vcpkg'''
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− | We will call this directory as '''[VCPKG_DIR]'''
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− | | |
− | It is recommended to avoid non-ascii characters in the path to your vcpkg folder. The folder should not be write-protected by system.
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− | Good location:
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− | * '''C:\vcpkg'''
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− | Bad locations:
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− | * '''C:\Users\Michał\vcpkg''' (non-ascii character)
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− | * '''C:\Program Files (x86)\vcpkg''' (write protection)
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− | | |
− | === Clone vcpkg ===
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− | | |
− | * open SourceTree
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− | * File -> Clone
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− | * select '''https://github.com/microsoft/vcpkg/''' as source
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− | * select '''[VCPKG_DIR]''' as destination
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− | * click '''Clone'''
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− | | |
− | === Build vcpkg ===
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− | * Run '''[VCPKG_DIR]/bootstrap-vcpkg.bat'''
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− | | |
− | === Build dependencies ===
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− | * For 32-bit build run '''[VCPKG_DIR]/vcpkg.exe install minizip:x86-windows sdl2:x86-windows sdl2-image:x86-windows sdl2-ttf:x86-windows sdl2-mixer:x86-windows boost:x86-windows qt5:x86-windows ffmpeg:x86-windows'''
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− | * For 64-bit build run '''[VCPKG_DIR]/vcpkg.exe install minizip:x64-windows sdl2:x64-windows sdl2-image:x64-windows sdl2-ttf:x64-windows sdl2-mixer:x64-windows boost:x64-windows qt5:x64-windows ffmpeg:x64-windows'''
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− | | |
− | = Build VCMI =
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− | | |
− | == Create initial directory ==
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− | Create a directory for VCMI development, eg. '''C:\VCMI'''
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− | We will call this directory as '''[VCMI_DIR]'''
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− | | |
− | It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system.
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− | Good location:
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− | * '''C:\VCMI'''
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− | Bad locations:
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− | * '''C:\Users\Michał\VCMI''' (non-ascii character)
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− | * '''C:\Program Files (x86)\VCMI''' (write protection)
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− | | |
− | == Clone VCMI ==
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− | * open SourceTree
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− | * File -> Clone
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− | * select '''https://github.com/vcmi/vcmi/''' as source
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− | * select '''[VCMI_DIR]/source''' as destination
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− | * click '''Clone'''
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− | | |
− | == Compile VCMI ==
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− | * create '''[VCMI_DIR]/build'''
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− | * open '''[VCMI_DIR]/build''' in terminal
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− | * execute '''cmake ../source -DCMAKE_TOOLCHAIN_FILE=[VCPKG_DIR]/scripts/buildsystems/vcpkg.cmake -DCMAKE_INSTALL_PREFIX=[VCMI_DIR]/install'''
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− | * open '''VCMI.sln''' in Visual Studio
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− | * select "Release" build type in combobox
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− | * right click on '''BUILD_ALL''' project - build project
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− | * right click on '''INSTALL''' project - build project
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− | * grab VCMI in '''[VCMI_DIR]/install''' folder!
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