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− | = Installing dependencies =
| + | {{Template:MovedToWebpage|https://vcmi.eu/developers/Building_macOS/}} |
− | ===== Installing Xcode =====
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− | App Store -> Xcode
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− | Launch it after the installation to agree with it's license terms.
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− | Alternatively Xcode can be downloaded from Apple Developers website.
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− | Registration is easier and every possible version is available: https://developer.apple.com/download/more/
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− | | |
− | ===== Setting Xcode version Xcode =====
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− | In case you have some weird CMake errors during generation attempts such as
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− | <pre>
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− | CMake Error: Xcode 1.5 not supported.
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− | </pre>
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− | You might need to specify installed version of Xcode:
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− | <pre>
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− | sudo /usr/bin/xcode-select --switch /Users/admin/Downloads/Xcode.app
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− | </pre>
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− | After that Cmake will be able to generate projects properly!
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− | ===== Installing [https://brew.sh/ Homebrew] =====
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− | <pre>
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− | ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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− | </pre>
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− | ===== Installing dependencies using Homebrew =====
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− | <pre>
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− | brew install git cmake sdl2 sdl2_ttf sdl2_image boost ffmpeg minizip
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− | brew install sdl2_mixer --with-smpeg2
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− | # Now install Qt5 for launcher
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− | brew install qt5
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− | # Make sure to read brew output on Qt carefully
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− | # It's will tell you how to add Qt to your $PATH environment variable
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− | #
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− | # Currently it's can be done like that
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− | # echo 'export PATH="/usr/local/opt/qt/bin:$PATH"' >> ~/.bash_profile
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− | </pre>
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− | = Building VCMI in command line with Makefiles =
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− | ===== Getting and configuring VCMI =====
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− | <pre>
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− | # You can choose any directory
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− | mkdir ~/DEV && cd ~/DEV
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− | # Clone VCMI with all submodules
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− | git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git
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− | # Creating directory for building
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− | mkdir cmake && cd cmake
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− | cmake ../vcmi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -Wno-devc
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− | </pre>
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− | You can as well build VCMI without Qt5 or launcher by disabling it:
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− | <pre>
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− | # But please don't do that unless you know what you're doing
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− | cmake ../vcmi -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DENABLE_LAUNCHER=0 -Wno-devc
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− | </pre>
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− | | |
− | ===== Building and packaging VCMI =====
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− | <pre>
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− | cd ~/DEV/cmake
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− | # Start build using cmake
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− | cmake --build . -- -j 4
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− | # Or you can as well use simple
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− | # make -j 4
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− | # When build is completed you can trigger packaging into DMG
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− | cpack
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− | # After file named such as "vcmi-0.99.dmg" will be created
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− | </pre>
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− | ===== Running VCMI =====
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− | You can run VCMI from DMG, but it's will also work from your IDE be it Xcode or Qt Creator.
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− | Alternatively you can run binaries directly from "bin" directory:
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− | <pre>
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− | ~/DEV/cmake/bin/vcmilauncher
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− | ~/DEV/cmake/bin/vcmiclient
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− | ~/DEV/cmake/bin/vcmiserver
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− | </pre>
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− | CMake include commands to copy all needed assets from source directory into "bin" on each build. They'll work when you build from Xcode too.
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− | '''Be aware you still need directories "Data", "Mp3" and "Maps" from Heroes 3 game assets in VCMI app data directory:'''
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− | <pre>
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− | ~/Library/Application\ Support/vcmi/
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− | </pre>
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