Difference between revisions of "Game state"
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(Created page with "All information about game mechanics is stored in CGameState located in CGameState.h file and objects avaliable from it: * Player state handled by CPlayerState class * [[Tea...") |
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− | All information about game mechanics is stored in CGameState located in CGameState.h file and objects | + | All information about game mechanics is stored in CGameState located in CGameState.h file and objects accessible from it: |
* [[Player state]] handled by CPlayerState class | * [[Player state]] handled by CPlayerState class | ||
* [[Team state]] - a group of allied allied players who can cooperate in certain ways | * [[Team state]] - a group of allied allied players who can cooperate in certain ways | ||
+ | * [[Battle state]] | ||
* [[Adventure map state]] and scenario information stored in map.cpp as well as initial conditions (starting info) | * [[Adventure map state]] and scenario information stored in map.cpp as well as initial conditions (starting info) | ||
* [[Campaign state]] | * [[Campaign state]] |
Latest revision as of 14:43, 10 January 2012
All information about game mechanics is stored in CGameState located in CGameState.h file and objects accessible from it:
- Player state handled by CPlayerState class
- Team state - a group of allied allied players who can cooperate in certain ways
- Battle state
- Adventure map state and scenario information stored in map.cpp as well as initial conditions (starting info)
- Campaign state