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− | = Prerequisites =
| + | #REDIRECT [[How_to_build_VCMI_(Windows/Vcpkg)]] |
− | * HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com])
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− | * CMake [https://cmake.org/download/ download]
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− | * Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download]
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− | * Qt5 bundle [http://download.qt.io/official_releases/online_installers/qt-unified-windows-x86-online.exe download]
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− | * Boost libraries [http://sourceforge.net/projects/boost/files/boost/1.55.0/boost_1_55_0.7z/download download] (<=1.55, Boost 1.56 has error and incompatible)
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− | * Libraries pack ([http://1drv.ms/1mSeRtX download]), which contains
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− | ** [http://www.ffmpeg.org/download.html FFmpeg]
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− | ** SDL libraries
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− | *** [http://www.libsdl.org/ SDL2]
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− | *** [https://www.libsdl.org/projects/SDL_image/ SDL2_image]
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− | *** [https://www.libsdl.org/projects/SDL_mixer/ SDL2_mixer]
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− | *** [https://www.libsdl.org/projects/SDL_ttf/ SDL2_ttf]
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− | ** [http://zlib.net/ ZLib]
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− | == Create initial directory ==
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− | Create a directory for VCMI development, eg. C:\VCMI
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− | We will call this directory as '''[VCMIBUILD_DIR]'''
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− | It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system.
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− | Good location:
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− | * C:\VCMI
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− | Bad locations:
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− | * C:\Users\Michał\VCMI (non-ascii character)
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− | * C:\Program Files (x86)\VCMI (write protection)
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− | | |
− | = Preparing place =
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− | == Clone VCMI ==
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− | * open SourceTree
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− | * File -> Clone
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− | * select '''https://github.com/vcmi/vcmi/''' as source
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− | * select '''[VCMIBUILD_DIR]/vcmi/source''' as destination
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− | * click '''Clone'''
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− | | |
− | == Install Qt bundle ==
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− | * Run installer
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− | * Select latest Qt for mingw and mingw 4.8.2 from tools
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− | * Select '''[VCMIBUILD_DIR]/qt''' as destination folder
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− | * Install
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− | * Add '''[VCMIBUILD_DIR]/Qt/Tools/mingw482_32/bin''' to '''PATH''' system variable.
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− | | |
− | == Unpack libraries ==
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− | * Download libraries pack and unpack it in '''[VCMIBUILD_DIR]/depends''' folder
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− | So, you should get
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− | *[VCMIBUILD_DIR]
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− | **depends
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− | ***bin
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− | ***include
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− | ***lib
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− | ***share
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− | = Compiling =
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− | == Create toolchain file ==
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− | Create [VCMIBUILD_DIR]/toolchain.txt
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− | <pre>
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− | SET(CMAKE_SYSTEM_NAME Windows)
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− | SET(VCMIBUILD_DIR [ENTER YOUR VCMIBUILD_DIR PATH])
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− | SET(CMAKE_C_COMPILER ${VCMIBUILD_DIR}/Qt/Tools/mingw482_32/bin/gcc.exe)
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− | SET(CMAKE_CXX_COMPILER ${VCMIBUILD_DIR}/Qt/Tools/mingw482_32/bin/g++.exe)
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− | SET(ENV{BOOST_ROOT} ${VCMIBUILD_DIR}/boost)
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− | SET(CMAKE_FIND_ROOT_PATH ${VCMIBUILD_DIR}/depends)
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− | list(APPEND CMAKE_PREFIX_PATH ${CMAKE_FIND_ROOT_PATH})
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− | list(APPEND CMAKE_PREFIX_PATH ${VCMIBUILD_DIR}/Qt/5.3/mingw482_32)
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− | SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH)
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− | SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
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− | SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)
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− | </pre>
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− | == Compile boost ==
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− | * Unpack boost archive
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− | * Execute
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− | <pre>
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− | bootstrap.bat mingw
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− | b2 toolset=gcc --without-python --stage
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− | </pre>
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− | * copy '''stage/lib''' to '''[VCMIBUILD_DIR]/boost/lib'''
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− | * copy '''boost''' dir to '''[VCMIBUILD_DIR]/boost/boost'''
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− | So, you should get
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− | *[VCMIBUILD_DIR]
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− | **boost
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− | ***boost
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− | ***lib
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− | | |
− | == Compile VCMI ==
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− | * Open CMake-gui
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− | * Select '''[VCMIBUILD_DIR]/vcmi/source''' as source directory
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− | * Select '''[VCMIBUILD_DIR]/vcmi/binary''' as binary directory
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− | * click "Configure"
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− | * Select "MinGW makefiles" in combobox
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− | * Select "Specify toolchain file for crosscompiling"
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− | * Select toolchain file
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− | * Set variables:
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− | ** CMAKE_INSTALL_PREFIX = '''[VCMIBUILD_DIR]/vcmi/result'''
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− | ** ENABLE_PCH = OFF (because of cc1plus.exe crash)
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− | * click '''Configure'''
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− | * click '''Generate'''
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− | * go to '''[VCMIBUILD_DIR]/vcmi/binary''' directory
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− | * execute '''mingw32-make'''
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− | * execute '''mingw32-make install'''
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− | * Grab VCMI in '''[VCMIBUILD_DIR]/vcmi/result''' folder!
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− | = Appendix A. Libraries compilation =
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− | == How to compile ZLib yourself ==
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− | * Unpack archive to temp folder, for example, '''[VCMIBUILD_DIR]/zlib/src'''
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− | * Open CMake-gui
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− | * Select '''[VCMIBUILD_DIR]/zlib/src''' as source directory
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− | * Select '''[VCMIBUILD_DIR]/zlib/bin''' as binary directory
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− | * click "Configure"
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− | * Select "MinGW makefiles" in combobox
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− | * Select "Specify toolchain file for crosscompiling"
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− | * Select toolchain file
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− | * Set variables:
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− | ** INSTALL_BIN_DIR = '''[VCMIBUILD_DIR]/depends/bin'''
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− | ** INSTALL_INC_DIR = '''[VCMIBUILD_DIR]/depends/include'''
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− | ** INSTALL_LIB_DIR = '''[VCMIBUILD_DIR]/depends/lib'''
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− | ** INSTALL_MAN_DIR = '''[VCMIBUILD_DIR]/depends/share/man'''
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− | ** INSTALL_PKGCONFIG_DIR = '''[VCMIBUILD_DIR]/depends/share/pkgconfig'''
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− | * click '''Configure'''
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− | * click '''Generate'''
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− | * go to '''[VCMIBUILD_DIR]/zlib/bin''' directory
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− | * execute '''mingw32-make'''
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− | * execute '''mingw32-make install'''
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− | == How to compile FFmpeg yourself ==
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− | * Download FFmpeg source tarball([http://www.ffmpeg.org/download.html link]) and unpack it to temp folder, for example, '''[VCMIBUILD_DIR]/ffmpeg/source'''
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− | * Download Msys2 ([http://msys2.github.io link]) and install it
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− | * Open Msys2
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− | * execute <code>pacman -Syu</code> and close Msys2
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− | * run <code>autorebase.bat</code> and start Msys2
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− | * execute <code>pacman -S make pkg-config yasm</code>
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− | * Go to '''/c/[VCMIBUILD_DIR]/ffmpeg/source''' folder
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− | * Execute
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− | <pre>./configure --disable-doc --target-os=mingw32 --enable-shared --prefix=/c/[VCMIBUILD_DIR]/depends
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− | make
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− | make install</pre>
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