Difference between revisions of "Engine features"

From VCMI Project Wiki
Jump to: navigation, search
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
  
 
* Support for 32-bit graphics with alpha channel
 
* Support for 32-bit graphics with alpha channel
 +
.def, .bmp, .png and .tga files are supported.
 
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
 
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
 
* No limit of number of map objects, such as dwellings and stat boosters
 
* No limit of number of map objects, such as dwellings and stat boosters
Line 8: Line 9:
 
* Unlimited backpack
 
* Unlimited backpack
 
* New flexible [[Bonus system|bonus system]]
 
* New flexible [[Bonus system|bonus system]]
 +
* Support for Stack Experience
  
The list of implemented cheat codes is [[Cheat codes|here]].
+
The list of implemented cheat codes and console commands is [[Cheat codes|here]].

Latest revision as of 07:32, 18 May 2014

Some of game features have already been extended in comparison to Shadow of Death:

  • Support for 32-bit graphics with alpha channel

.def, .bmp, .png and .tga files are supported.

  • Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
  • No limit of number of map objects, such as dwellings and stat boosters
  • Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
  • Heroes can have primary stats up to 2^16
  • Unlimited backpack
  • New flexible bonus system
  • Support for Stack Experience

The list of implemented cheat codes and console commands is here.