Difference between revisions of "Engine features"
From VCMI Project Wiki
(3 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
* Support for 32-bit graphics with alpha channel | * Support for 32-bit graphics with alpha channel | ||
+ | .def, .bmp, .png and .tga files are supported. | ||
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes | * Support for maps of any size (2 billion tiles in any direction), including rectangular shapes | ||
* No limit of number of map objects, such as dwellings and stat boosters | * No limit of number of map objects, such as dwellings and stat boosters | ||
Line 7: | Line 8: | ||
* Heroes can have primary stats up to 2^16 | * Heroes can have primary stats up to 2^16 | ||
* Unlimited backpack | * Unlimited backpack | ||
− | * New flexible bonus system | + | * New flexible [[Bonus system|bonus system]] |
+ | * Support for Stack Experience | ||
− | The list of implemented cheat codes is [[Cheat codes|here]]. | + | The list of implemented cheat codes and console commands is [[Cheat codes|here]]. |
Latest revision as of 07:32, 18 May 2014
Some of game features have already been extended in comparison to Shadow of Death:
- Support for 32-bit graphics with alpha channel
.def, .bmp, .png and .tga files are supported.
- Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
- No limit of number of map objects, such as dwellings and stat boosters
- Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
- Heroes can have primary stats up to 2^16
- Unlimited backpack
- New flexible bonus system
- Support for Stack Experience
The list of implemented cheat codes and console commands is here.