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− | See thread http://forum.vcmi.eu/viewtopic.php?t=558 for discussion
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Artifact_Format/}} |
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− | Artifact bonuses use [[Bonus Format]].
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− | TODO:
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− | * Artifacts growing with Commander level
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− | ==Required data==
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− | In order to make functional artifact you also need:
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− | * Icon for hero inventory (1 image)
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− | * Icon for popup windows (1 image, optional)
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− | * Animation for adventure map (1 animation)
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− | ==Format==
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− | <syntaxhighlight lang="javascript">
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− | {
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− | "type": ["HERO", "CREATURE", "COMMANDER"] //what kind of bearer can use this artifact
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− | "class": "TREASURE", //TREASURE, MINOR, MAJOR, RELIC, SPECIAL
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− | "slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
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− | //MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5
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− | //also possible MISC, RING
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− | "value": 12000, //based on ARTRAITS.txt
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− | "text":
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− | {
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− | "name": "Big Sword",
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− | "description": "Big sword gived +10 attack to hero",
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− | "event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack"
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− | },
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− | "graphics":
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− | {
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− | "image": "BigSword.png",
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− | "large": "BigSword_large.png",
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− | "map": "BigSword.def"//def file for adventure map
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− | },
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− | "bonuses":
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− | {
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− | Bonus_1,
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− | Bonus_2
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− | },
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− | "components": //optional, for combined artifacts only
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− | [
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− | "artifact1",
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− | "artifact2",
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− | "artifact3"
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− | ]
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− | }
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− | </syntaxhighlight>
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− | {{Modding}}
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