Difference between revisions of "Artifact Format"

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See thread http://forum.vcmi.eu/viewtopic.php?t=558 for discussion
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Artifact bonuses use [[Bonus Format]].
 
 
 
TODO:
 
* Artifacts growing with Commander level
 
==Required data==
 
In order to make functional artifact you also need:
 
* Icon for hero inventory (1 image)
 
* Icon for popup windows (1 image, optional)
 
* Animation for adventure map (1 animation)
 
==Format
 
<syntaxhighlight lang="javascript">
 
{
 
"type": ["HERO", "CREATURE", "COMMANDER"] //what kind of bearer can use this artifact
 
"class": "TREASURE", //TREASURE, MINOR, MAJOR, RELIC, SPECIAL
 
"slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
 
//MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5
 
                //also possible MISC, RING
 
"value": 12000, //based on ARTRAITS.txt
 
"text":
 
{
 
"name": "Big Sword",
 
"description": "Big sword gived +10 attack to hero",
 
"event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack"
 
},
 
"graphics":
 
{
 
"image": "BigSword.png",
 
"large": "BigSword_large.png",
 
"map": "BigSword.def"//def file for adventure map
 
},
 
"bonuses":
 
{
 
Bonus_1,
 
Bonus_2
 
},
 
"components": //optional, for combined artifacts only
 
[
 
"artifact1",
 
"artifact2",
 
"artifact3"
 
]
 
}
 
</syntaxhighlight>
 
 
 
 
 
{{Modding}}
 

Latest revision as of 16:24, 16 July 2024

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