Difference between revisions of "User:Viader"
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<pre> | <pre> | ||
struct h3map{ | struct h3map{ | ||
| − | + | h3map_header; | |
| − | + | h3map_disposedHeroes; | |
| − | + | h3map_allowedArtifacts; | |
| − | + | h3map_allowedSpells; | |
| − | + | h3map_allowedAbilities; | |
| − | + | h3map_rumors; | |
| − | + | h3map_predefinedHeroes; | |
| − | + | h3map_terrain; | |
| − | + | h3map_defs; | |
| − | + | h3map_objects; | |
| − | + | h3map_events; | |
} | } | ||
| Line 314: | Line 314: | ||
if(version >= SOD) | if(version >= SOD) | ||
{ | { | ||
| − | uint8 | + | uint8 disposedHeroesCount; |
disposedHeroes disposedHeroes[disposedHeroesCount] | disposedHeroes disposedHeroes[disposedHeroesCount] | ||
} | } | ||
| Line 437: | Line 437: | ||
if(custom != 0) | if(custom != 0) | ||
{ | { | ||
| − | uint8 | + | uint8 hasExp; |
if(hasExp) | if(hasExp) | ||
{ | { | ||
| − | + | uint32 Exp | |
} | } | ||
| − | uint8 | + | uint8 hasSecSkills; |
if(hasSecSkills) | if(hasSecSkills) | ||
{ | { | ||
| − | uint32 | + | uint32 SecSkillsCount; |
secondarySkill SecondarySkill[SecSkillsCount]; | secondarySkill SecondarySkill[SecSkillsCount]; | ||
} | } | ||
| − | uint8 | + | uint8 hasArt; |
if(hasArt) | if(hasArt) | ||
| Line 456: | Line 456: | ||
if(version == ROE) | if(version == ROE) | ||
{ | { | ||
| − | uint8 | + | uint8 ArtifactToSlot[19]; |
} | } | ||
if(version > ROE) | if(version > ROE) | ||
{ | { | ||
| − | uint16 | + | uint16 ArtifactToSlot[19]; |
} | } | ||
| Line 468: | Line 468: | ||
if(version == ROE) | if(version == ROE) | ||
{ | { | ||
| − | uint8 | + | uint8 ArtifactToBackpack[backpack_amount]; |
} | } | ||
if(version > ROE) | if(version > ROE) | ||
{ | { | ||
| − | uint16 | + | uint16 ArtifactToBackpack[backpack_amount]; |
} | } | ||
} | } | ||
Latest revision as of 15:17, 19 August 2013
Najpierw pozbierajmy informacje znalezione w internecie :)
Contents
Text formats
Format TXT
http://en.wikipedia.org/wiki/Text_file
TXT's use language-specific encoding: - Win-1250/Win-1251/Win-1252/...
Format JSON
http://en.wikipedia.org/wiki/Json
Image formats
Format BMP
http://en.wikipedia.org/wiki/BMP_file_format
Format JPG
https://en.wikipedia.org/wiki/JPEG
Format PNG
http://en.wikipedia.org/wiki/Portable_Network_Graphics
Format TGA
https://en.wikipedia.org/wiki/Truevision_TGA
Format PCX
struct h3pcx_color_indexed {
uint8_t r;
uint8_t g;
uint8_t b;
};
struct h3pcx_indexed {
uint32_t bitmap_size; // equals to width*height - 1 byte per pixel
uint32_t width;
uint32_t height;
uint8_t bitmap[width*height];
h3pcx_color_indexed palette[256];
};
struct h3pcx_color_bgr {
uint8_t b;
uint8_t g;
uint8_t r;
};
struct h3pcx_bgr {
uint32_t bitmap_size; // equals to 3*width*height - 3 bytes per pixel
uint32_t width;
uint32_t height;
h3pcx_color_bgr bitmap[width*height];
};
Source: http://wiki.enleth.com/homm:homm3-pcx-graphics
Animation formats
Format DEF
struct h3def_color_indexed {
uint8_t r;
uint8_t g;
uint8_t b;
};
struct h3def_header {
uint32_t type;
uint32_t width;
uint32_t height;
uint32_t sequences_count;
h3def_color_indexed palette[256];
};
struct h3def_sequence {
uint32_t type;
uint32_t length;
uint32_t unknown1;
uint32_t unknown2;
char *names[length];
uint32_t offsets[length];
};
struct h3def_frame_header {
uint32_t data_size;
uint32_t type;
uint32_t width;
uint32_t height;
uint32_t img_width;
uint32_t img_height;
uint32_t x;
uint32_t y;
};
Source: http://wiki.enleth.com/homm:homm3-def-animations
Music formats
Format MP3
http://en.wikipedia.org/wiki/MP3
Format OGG
https://en.wikipedia.org/wiki/Ogg
Format 82M
Renamed WAVE format https://ccrma.stanford.edu/courses/422/projects/WaveFormat/
Video formats
Format AVI
http://en.wikipedia.org/wiki/Audio_Video_Interleave
Format SMK
http://en.wikipedia.org/wiki/Smacker_video
Format BIK
http://en.wikipedia.org/wiki/Bink_Video
Format MJPG //better link needed
http://www.digitalpreservation.gov/formats/fdd/fdd000063.shtml#notes
Format MPG
http://pl.wikipedia.org/wiki/Moving_Picture_Experts_Group
Palette formats
FORMAT PAL
http://worms2d.info/Palette_file
Archive formats
Format LOD and PAC
struct h3lod {
uint32_t magic; // always 0x00444f4c, that is, a null-terminated "LOD" string
uint32_t type; // 200 for base archives, 500 for expansion pack archives, probably completely arbitrary numbers
uint32_t files_count; // obvious
uint8_t unknown[80]; // 80 bytes of hell knows what - in most cases that's all zeros, but in H3sprite.lod there's a bunch of seemingly irrelevant numbers here, any information is welcome
struct h3lod_file[10000]; // file list
}
struct h3lod_file {
char name[16]; // null-terminated, sometimes null-padded too, sometimes padded with, well, something after the null
uint32_t offset; // includes the header size, no preprocessing required
uint32_t size_original; // before compression, that is
uint32_t type; // what's in the file - probably not used by the game directly, more on that below
uint32_t size_compressed; // how many bytes to read, starting from offset - can be zero for stored files, use size_original in such case
}
Source: http://wiki.enleth.com/homm:homm3-lod-archives
Format VID
struct h3vid {
uint32_t files_count;
struct h3vid_file[files_count]
}
struct h3vid_file {
char name[40];
uint32_t offset;
}
Note: Archive VID doesn't contain information about file's size. For h3vid_file[x]:
Size = h3vid_file[x+1].offset - h3vid_file[x].offset.
If we read last file in archive:
Size = archive_size - h3vid_file[x].offset.
Format SND
struct h3snd {
uint32 files_count;
struct h3vid_file[files_count]
}
struct h3snd_file {
char name[40];
uint32 offset;
uint32 size;
}
Note: For some reason entries in snd have format NAME(null)WAVRUBBISH....
Font formats
Format TTF
http://en.wikipedia.org/wiki/TrueType
Format FNT
Bitmap font, specific for Heroes3. Describe soon...
Mask formats
Format MSK
Describe soon...
Format MSG
Describe soon...
Map formats
Format H3M
Source:
struct h3map{
h3map_header;
h3map_disposedHeroes;
h3map_allowedArtifacts;
h3map_allowedSpells;
h3map_allowedAbilities;
h3map_rumors;
h3map_predefinedHeroes;
h3map_terrain;
h3map_defs;
h3map_objects;
h3map_events;
}
struct string{
uint32 count;
char data[count];
}
struct h3map_header{
uint32 version;
uint8 areAnyPlayers;
uint32 width/height;
uint8 twoLevel;
string name;
string describe;
char difficulty;
if(version != ROE)
{
uint8 levelLimit;
}
playerInfo playerInfo[8];
uint8 victoryConditions;
uint8 lossConditions;
uint8 teamCount;
uint8 player[0].team;
uint8 player[1].team;
uint8 player[2].team;
uint8 player[3].team;
uint8 player[4].team;
uint8 player[5].team;
uint8 player[6].team;
uint8 player[7].team;
if(version = ROE)
{
uint8 allowedHeroes[16]
}
else
{
uint8 allowedHeroes[20]
}
if(version > ROE)
{
uint32 placeholdersQty //unknown_1
}
}
struct h3map_disposedHeroes{
if(version >= SOD)
{
uint8 disposedHeroesCount;
disposedHeroes disposedHeroes[disposedHeroesCount]
}
char nulls[31];
}
struct h3map_allowedArtifacts{
if(version != ROE)
{
if(version = AB)
{
bool artifactsBits[17];
}
else
{
bool artifactsBits[18];
}
}
}
struct h3map_allowedSpells{
if(version >= SOD)
{
bool spellBits[9];
}
}
struct h3map_allowedAbilities{
if(version >= SOD)
{
bool abilitiesBits[4];
}
}
struct h3map_rumors{
uint32 rumorsCount;
rumor rumors[rumorsCount];
}
struct h3map_predefinedHeroes{
if(version = SOD || version = WOG)
{
predefinedHeroes predefinedHeroes[156];
}
}
struct playerInfo{
uint8 canHumanPlay;
uint8 canComputerPlay;
uint8 computer_tactic;
uint8 aiTactic;
if(version == SOD || version == WOG)
{
uint8 p7; //unknown_2
}
bool allowedFactions[32];
uint8 isFactionRandom;
uint8 hasMainTown;
if(hasMainTown == 1)
{
if(version != ROE)
{
uint8 generateHeroAtMainTown;
uint8 generateHeroAtMainTown;
}
uint8 posOfMainTown_x;
uint8 posOfMainTown_y;
uint8 posOfMainTown_z;
}
uint8 hasHero;
uint8 customHeroID;
if(customHeroID != 0xff)
{
uint8 mainHeroPortrait;
string mainHeroName;
}
if(version != ROE)
{
uint8 powerPlaceholders //unknown_3
uint8 heroCount;
uint8 unknow_4; //unknown_4
uint8 unknow_5; //unknown_5
uint8 unknow_6; //unknown_6
heroesNames heroesNames[heroCount];
}
}
struct heroesNames{
uint8 heroId;
string heroName;
}
struct disposedHeroes{
uint8 heroId;
uint8 portrait;
string name;
bool player[8];
}
struct rumor{
string name;
string text;
}
struct PredefinedHeroes{
uint8 custom;
if(custom != 0)
{
uint8 hasExp;
if(hasExp)
{
uint32 Exp
}
uint8 hasSecSkills;
if(hasSecSkills)
{
uint32 SecSkillsCount;
secondarySkill SecondarySkill[SecSkillsCount];
}
uint8 hasArt;
if(hasArt)
{
if(version == ROE)
{
uint8 ArtifactToSlot[19];
}
if(version > ROE)
{
uint16 ArtifactToSlot[19];
}
uint16 backpack_amount;
if(version == ROE)
{
uint8 ArtifactToBackpack[backpack_amount];
}
if(version > ROE)
{
uint16 ArtifactToBackpack[backpack_amount];
}
}
uint8 hasCustomBio;
if(hasCustomBio)
{
string biography;
}
uint8 sex;
uint8 hasCustomSpells;
if(hasCustomSpells)
{
uint8 spells[9];
}
uint8 hasCustomPrimSkills;
if(hasCustomPrimSkills)
uint8 PrimarySkill;
}
}
struct Hero{
if(version > ROE)
{
uint32 identifier;
}
uint8 PlayerColor;
uint8 subID;
uint8 hasName;
if(hasName)
{
string name;
}
if(version > AB)
{
uint8 hasExp;
if(hasExp)
{
uint32 Exp;
}
}
else
{
uint32 Exp;
}
uint8 hasPortrait;
if(hasPortrait)
{
uint8 portrait;
}
uint8 hasSecSkills;
if(hasSecSkills)
{
uint32 SecSkillsCount;
secondarySkill SecondarySkill[SecSkillsCount];
}
uint8 hasGarison;
if(hasGarison)
{
creature army[7];
}
uint8 formation;
uint8 hasArt;
if(hasArt)
{
if(version == ROE)
{
uint8 ArtifactToSlot[19];
}
if(version > ROE)
{
uint16 ArtifactToSlot[19];
}
uint16 backpack_amount;
if(version == ROE)
{
uint8 ArtifactToBackpack[backpack_amount];
}
if(version > ROE)
{
uint16 ArtifactToBackpack[backpack_amount];
}
}
uint8 patrolRadious; //if(patrolRadious == 0xff then patrolRadious = false, else patrolRadious = true)
uint8 hasCustomBio;
if(hasCustomBio)
{
string biography;
}
uint8 sex;
if(version > AB)
{
uint8 hasCustomSpells;
if(hasCustomSpells)
{
uint8 spells[9];
}
}
else if(version == AB)
{
uint8 spells[1];
}
uint8 hasCustomPrimSkills;
if(hasCustomPrimSkills)
{
uint8 PrimarySkill[GameConstants::PRIMARY_SKILLS];
}
uint8 unknown[16];
}
struct secondarySkill{
uint8 Skill;
uint8 level;
}
struct h3map_terrain{
terrain world_tileset[width][height];
if(TwoLevel)
{
terrain second_world_tileset[width][height];
}
}
struct creature{
if(version > ROE)
{
uint16 ID;
}
else
{
uint8 ID;
}
uint16 count;
}
struct terrain{
uint8 Type;
uint8 View;
uint8 riverType;
uint8 riverDir;
uint8 roadType;
uint8 roadDir;
uint8 extTileFlags;
}
struct h3map_def{
uint32 defAmount;
def def[defAmount]
}
struct def{
string name;
uint8 bytes[12];
uint16 terrainAllowed;
uint16 terrainMenu;
uint32 id;
uint32 subid;
uint8 type;
uint8 printPriority;
uint16 unknown;
}
struct h3map_object{
uint32 count;
object object[count];
}
struct object{
uint8 x;
uint8 y;
uint8 z;
uint32 defnum;
uint8 unknown[5];
if(h3map_def.def[defnum].id == EVENT)
{
uint8 hasMessage;
if(hasMessage)
{
string message;
}
uint8 hasGuards;
if(hasGuards)
{
creature guards[7];
}
uint32 unknow;
uint32 gainedExp;
uint32 manaDiff;
uint8 moraleDiff;
uint8 luckDiff;
uint32 resources[7];
uint8 primskills[4];
uint8 countSkill;
secondarySkill skill[ count_gained_abilities];
uint8 countArtifact;
if(version == ROE)
{
uint8 ArtifactID[countArtifact];
}
else
{
uint16 ArtifactID[countArtifact];
}
uint8 countSpell;
uint8 SpellID[countSpell];
uint8 countCreature;
creature creature[countCreature];
uint8 unknown_1[8];
uint8 availableFor;
uint8 computerActivate;
uint8 removeAfterVisit;
uint32 unknown_2;
}
if(h3map_def.def[defnum].id == HERO)
{
hero hero;
}
if(h3map_def.def[defnum].id == MONSTER)
{
if(version > ROE)
{
uint32 creID;
}
uint16 creCount;
uint8 creCharacter;
uint8 hasMessage;
if(hasMessage)
{
string message;
uint32 resources[7];
if(version == ROE)
{
uint8 artID;
}
else
{
uint8 artID;
}
}
uint8 creNeverFlees;
uint8 creNotGrowingTeam;
uint8 unknown_1[2];
}
if(h3map_def.def[defnum].id == BOOTLE)
{
string message;
uint32 unknown_1;
}
if(h3map_def.def[defnum].id == SEER_HUT)
{
if(version > ROE)
{
quest quest;
if(quest.missionType > 0)
{
uint8 rewardType;
if(rewardType == EXPERIENCE || rewardType == MANA_POINTS)
{
uint32 value;
}
if(rewardType == MORALE_BONUS || rewardType == LUCK_BONUS || rewardType == SPELL)
{
uint8 value;
}
if(rewardType == RESOURCES)
{
uint8 ID;
uint32 value;
}
if(rewardType == PRIMARY_SKILL || rewardType == SECONDARY_SKILL)
{
uint8 ID;
uint8 value;
}
if(rewardType == ARTIFACT)
{
if(version == ROE)
{
uint8 ID;
}
else
{
uint16 ID;
}
}
if(rewardType == CREATURE)
{
if(version == ROE)
{
uint16 ID;
uint16 value;
}
else
{
uint8 ID;
uint16 value;
}
}
}
uint8 unknown_1[2];
}
else
{
uint8 unknown_1[3];
}
}
if(h3map_def.def[defnum].id == SCHOLAR)
{
uint8 bonusType;
uint8 bonusID;
uint8 unknown_1[6];
}
if(h3map_def.def[defnum].id == GARRISON)
{
uint8 playerColor;
uint8 unknown_1[3];
creature army[7];
if(version > ROE)
{
uint8 removableUnits;
}
uint8 unknown_2[8];
}
if(h3map_def.def[defnum].id == ARTIFACT || h3map_def.def[defnum].id == SPELL_SCROLL)
{
if(hasMessage)
{
string message;
}
uint8 hasGuards;
if(hasGuards)
{
creature guards[7];
}
uint32 unknow;
if(h3map_def.def[defnum].id == SPELL_SCROLL)
{
uint32 spellID;
}
}
if(h3map_def.def[defnum].id == RESOURCE)
{
if(hasMessage)
{
string message;
}
uint8 hasGuards;
if(hasGuards)
{
creature guards[7];
}
uint32 unknow;
uint32 amount;
uint32 unknow_1;
}
if(h3map_def.def[defnum].id == TOWN)
{
if(hasMessage)
{
string message;
}
uint8 hasGuards;
if(hasGuards)
{
creature guards[7];
}
uint32 unknow;
uint32 amount;
uint32 unknow_1;
}
if(h3map_def.def[defnum].id == MINE || h3map_def.def[defnum].id == CREATURE_GENERATOR)
{
uint8 playerColor;
uint8 unknown_1[3];
}
if(h3map_def.def[defnum].id == SHRINE_OF_MAGIC_THOUGHT)
{
uint8 spellID;
uint8 unknown_1[3];
}
if(h3map_def.def[defnum].id == PANDORAS_BOX)
{
uint8 hasMessage;
if(hasMessage)
{
string message;
}
uint8 hasGuards;
if(hasGuards)
{
creature guards[7];
}
uint32 unknow;
uint32 gainedExp;
uint32 manaDiff;
uint8 moraleDiff;
uint8 luckDiff;
uint32 resources[7];
uint8 primskills[4];
uint8 countSkill;
secondarySkill skill[ count_gained_abilities];
uint8 countArtifact;
if(version == ROE)
{
uint8 ArtifactID[countArtifact];
}
else
{
uint16 ArtifactID[countArtifact];
}
uint8 countSpell;
uint8 SpellID[countSpell];
uint8 countCreature;
creature creature[countCreature];
uint8 unknown_1[8];
}
if(h3map_def.def[defnum].id == GRAIL)
{
uint32 grailRadious;
}
if(h3map_def.def[defnum].id == QUEST_GUARD || h3map_def.def[defnum].id == BORDERGUARD || h3map_def.def[defnum].id == BORDER_GATE)
{
quest quest;
}
if(h3map_def.def[defnum].id == SHIPYARD || h3map_def.def[defnum].id == LIGHTHOUSE)
{
uint32 playercolor;
}
}
struct quest{
uint8 missionType;
if(missionType == 2)
{
uint8 m2stats[4];
}
if(missionType == 1 || missionType == 3 || missionType == 4)
{
uint32 m13489val;
}
if(missionType == 5)
{
uint8 artCount;
uint16 artID[artCount];
}
if(missionType == 6)
{
uint8 typeCount;
quest_creature quest_creature[typeCount];
}
if(missionType == 7)
{
uint32 m7resources[7]
}
if(missionType == 8 || missionType == 9)
{
uint8 m13489val;
}
uint32 limit;
string firstVisitText;
string nextVisitText;
string completedText;
}
struct quest_creature{
uint16 type;
uint16 count;
}
struct town{
if(version > ROE)
{
uint32 ID;
}
uint8 playerColor;
uint8 hasName;
if(hasName)
{
string name;
}
uint8 hasGarrison;
if(hasGarrison)
{
creature army[7];
}
uint8 formation;
uint8 hasCustomBuildings;
if(hasCustomBuildings)
{
uint8 builtBuildings[6];
uint8 forbiddenBuildings[6];
}
else
{
uint8 hasFort;
}
if(version > ROE)
{
uint8 obligatorySpells[9];
}
uint8 possibleSpells;
uint8 eventCount;
castleEvent castleEvent[eventCount];
if(version > AB)
{
uint8 alignment;
}
uint8 unknown[3];
}
struct h3map_event{
uint32 count;
event event[count];
}
struct event{
string name;
string message;
uint32 resources[7];
uint8 players;
if(version > AB)
{
uint8 humanAffected;
}
uint8 computerAffected;
uint16 firstOccurence;
uint8 nextOccurence;
uint8 unknow[17];
}
struct castleEvent{
event event;
uint8 buildings[6];
uint16 creaturesBonus[7];
uint32 unknown;
}
http://corexii.com/h3m_description.english.txt (uncomplete)
http://svn.code.sf.net/p/vcmi/code/tags/0.8/h3m.txt (complete - Polish)
Campaigns formats
Describe soon...
