Difference between revisions of "Engine features"
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(Created page with 'Some of game features have already been extended in comparison to Shadow of Death: * Support for 32-bit graphics with alpha channel * Support for maps of any size (2 billion til…') |
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* Support for 32-bit graphics with alpha channel | * Support for 32-bit graphics with alpha channel | ||
+ | .def, .bmp, .png and .tga files are supported. | ||
* Support for maps of any size (2 billion tiles in any direction), including rectangular shapes | * Support for maps of any size (2 billion tiles in any direction), including rectangular shapes | ||
− | * No limit of number of map objects, | + | * No limit of number of map objects, such as dwellings and stat boosters |
* Hero experience capacity currently at 2^64, which equals 199 levels with typical progression | * Hero experience capacity currently at 2^64, which equals 199 levels with typical progression | ||
* Heroes can have primary stats up to 2^16 | * Heroes can have primary stats up to 2^16 | ||
− | * New flexible bonus system | + | * Unlimited backpack |
+ | * New flexible [[Bonus system|bonus system]] | ||
+ | * Support for Stack Experience | ||
+ | |||
+ | The list of implemented cheat codes and console commands is [[Cheat codes|here]]. |
Latest revision as of 07:32, 18 May 2014
Some of game features have already been extended in comparison to Shadow of Death:
- Support for 32-bit graphics with alpha channel
.def, .bmp, .png and .tga files are supported.
- Support for maps of any size (2 billion tiles in any direction), including rectangular shapes
- No limit of number of map objects, such as dwellings and stat boosters
- Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
- Heroes can have primary stats up to 2^16
- Unlimited backpack
- New flexible bonus system
- Support for Stack Experience
The list of implemented cheat codes and console commands is here.