Difference between revisions of "Artifact Format"
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<pre> | <pre> | ||
{ | { | ||
| − | type: "HERO", \\CREATURE, COMMANDER | + | "type": "HERO", \\CREATURE, COMMANDER |
| − | class: "TREASURE", \\MINOR, MAJOR, RELIC, SPECIAL | + | "class": "TREASURE", \\MINOR, MAJOR, RELIC, SPECIAL |
| − | slot: "HEAD", \\SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4, | + | "slot": "HEAD", \\SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4, |
MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5 | MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5 | ||
| − | value: 12000, //based on ARTRAITS.txt | + | "value": 12000, //based on ARTRAITS.txt |
| − | + | "text": | |
{ | { | ||
| − | name: "Big Sword", | + | "name": "Big Sword", |
| − | description: "Big sword gived +10 attack to hero", | + | "description": "Big sword gived +10 attack to hero", |
| − | event: "On your travel, you stumble upon big sword. You dust it off and stick in your backpack" | + | "event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack" |
} | } | ||
| − | graphics: "BigSword.png", | + | "graphics": "BigSword.png", |
| − | bonuses: | + | "bonuses": |
{ | { | ||
Bonus_1, | Bonus_1, | ||
Revision as of 18:05, 8 December 2012
See thread http://forum.vcmi.eu/viewtopic.php?t=558for discussion
Artifact abilities use Bonus Format.
TODO:
- Combined artifacts identified by string
- Artifacts growing with Commander level
{
"type": "HERO", \\CREATURE, COMMANDER
"class": "TREASURE", \\MINOR, MAJOR, RELIC, SPECIAL
"slot": "HEAD", \\SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5
"value": 12000, //based on ARTRAITS.txt
"text":
{
"name": "Big Sword",
"description": "Big sword gived +10 attack to hero",
"event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack"
}
"graphics": "BigSword.png",
"bonuses":
{
Bonus_1,
Bonus_2
}
}
