Difference between revisions of "Creature Format"
From VCMI Project Wiki
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| Line 21: | Line 21: | ||
"level" : 0, | "level" : 0, | ||
"faction" : "", // config name of faction. Examples: Castle, Rampart | "faction" : "", // config name of faction. Examples: Castle, Rampart | ||
| − | "cost" : 0, | + | "cost" : // cost, zero values can be omitted |
| + | { | ||
| + | "wood" : 0, | ||
| + | "mercury" : 0, | ||
| + | "ore" : 0, | ||
| + | "sulfur" : 0, | ||
| + | "crystal" : 0, | ||
| + | "gems" : 0, | ||
| + | "gold" : 0 | ||
| + | }, | ||
"fightValue" : 0, | "fightValue" : 0, | ||
"aiValue" : 0, | "aiValue" : 0, | ||
| Line 30: | Line 39: | ||
"defence" : 0, | "defence" : 0, | ||
"damage" : [0, 0], // damage min, max. If same use single integer | "damage" : [0, 0], // damage min, max. If same use single integer | ||
| − | " | + | "advMapAmount" : [0, 0], // adventure map amount. If same use single integer |
"graphics" : | "graphics" : | ||
{ | { | ||
| Line 39: | Line 48: | ||
"upgrades" : [], // config names of creatures that this creature can be upgraded to | "upgrades" : [], // config names of creatures that this creature can be upgraded to | ||
"doubleWide" : false, | "doubleWide" : false, | ||
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"shots" : 0, | "shots" : 0, | ||
"spellPoints" : 0, | "spellPoints" : 0, | ||
| Line 73: | Line 72: | ||
{ | { | ||
"animation" : "", // name of def file for missile | "animation" : "", // name of def file for missile | ||
| − | " | + | "spinning" : false, |
"offset" : | "offset" : | ||
{ | { | ||
| Line 118: | Line 117: | ||
"faction" : "Castle", | "faction" : "Castle", | ||
"upgrades" : ["Halberdier"], | "upgrades" : ["Halberdier"], | ||
| − | "cost" : 60, | + | "cost" : { "gold" : 60 }, |
"fightValue" : 100, | "fightValue" : 100, | ||
"aiValue" : 80, | "aiValue" : 80, | ||
| Line 127: | Line 126: | ||
"defence" : 5, | "defence" : 5, | ||
"damage" : [1, 3], | "damage" : [1, 3], | ||
| − | " | + | "advMapAmount" : [20, 50], |
"abilities" : | "abilities" : | ||
{ | { | ||
Revision as of 11:09, 26 August 2012
This is only a proposal and not official information by the VCMI team. See thread http://forum.vcmi.eu/viewtopic.php?t=533.
todo:
- remove deprecated attributes once implemented in town config
- better name for amm, something more self-documenting
- creature experience
Creature abilities use Bonus Format.
long version (83 lines):
{
"" : // name (for configs), should be camel case version of interface name. Examples: Pikeman, RoyalGriffin
{
// mandatory
"name" :
{
"singular" : "",
"plural" : ""
},
"level" : 0,
"faction" : "", // config name of faction. Examples: Castle, Rampart
"cost" : // cost, zero values can be omitted
{
"wood" : 0,
"mercury" : 0,
"ore" : 0,
"sulfur" : 0,
"crystal" : 0,
"gems" : 0,
"gold" : 0
},
"fightValue" : 0,
"aiValue" : 0,
"growth" : 0,
"hitPoints" : 0,
"speed" : 0,
"attack" : 0,
"defence" : 0,
"damage" : [0, 0], // damage min, max. If same use single integer
"advMapAmount" : [0, 0], // adventure map amount. If same use single integer
"graphics" :
{
"animation" : "" // name of def file
},
// optional
"upgrades" : [], // config names of creatures that this creature can be upgraded to
"doubleWide" : false,
"shots" : 0,
"spellPoints" : 0,
"abilities" :
{
},
"graphics" :
{
"timeBetweenFidgets" : 1.00,
"troopCountLocationOffset" : 0,
"attackClimaxFrame" : 0,
"animationTime" :
{
"walk" : 1.00,
"attack" : 1.00,
"flight" : 1.00
},
"background" :
{
"120" : "", // if empty, uses faction background
"130" : "" // if empty, uses faction background
},
"missile" :
{
"animation" : "", // name of def file for missile
"spinning" : false,
"offset" :
{
"upperX" : 0,
"upperY" : 0,
"middleX" : 0,
"middleY" : 0,
"lowerX" : 0,
"lowerY" : 0
},
"frameAngles" : []
}
},
"sound" : // names of sound files
{
"attack": "",
"defend": "",
"killed": "",
"move": "",
"shoot" : "",
"wince": "",
"moveStart" : "",
"moveEnd" : ""
},
// deprecated, move to town config
"hordeGrowth" : 0, // growth bonus from horde building
"turretShooter" : false // if used in turret
},
// more creatures
}
pikeman long (39 lines):
{
"Pikeman" :
{
"name" :
{
"singular" : "Pikeman",
"plural" : "Pikemen"
},
"level" : 1,
"faction" : "Castle",
"upgrades" : ["Halberdier"],
"cost" : { "gold" : 60 },
"fightValue" : 100,
"aiValue" : 80,
"growth" : 14,
"hitPoints" : 10,
"speed" : 4,
"attack" : 4,
"defence" : 5,
"damage" : [1, 3],
"advMapAmount" : [20, 50],
"abilities" :
{
"CHARGE_IMMUNITY" : {}
},
"graphics" :
{
"animation" : "CPKMAN.DEF",
"animationTime" :
{
"walk" : 1.15
}
},
"sound" :
{
"attack": "PIKEATTK.wav",
"defend": "PIKEDFND.wav",
"killed": "PIKEKILL.wav",
"move": "PIKEMOVE.wav",
"wince": "PIKEWNCE.wav"
}
}
}
