Difference between revisions of "Hero Format"

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(Format)
(Replaced content with "{{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Hero_Type_Format/}}")
 
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Schema in git: [https://github.com/vcmi/vcmi/blob/develop/config/schemas/hero.json config/schemas/hero.json]
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{{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Hero_Type_Format/}}
 
 
==Required data==
 
In order to make functional hero you also need:
 
* Portraits, small and big versions (2 images)
 
* Specialty icons, small and big versions (2 images)
 
==Format==
 
<syntaxhighlight lang="javascript">
 
"myHeroName" :
 
{
 
// Identifier of class. Usually camelCase version of human-readable name
 
"class" : "wizard",
 
 
 
// List of starting spells, if available. Will also grant spellbook
 
"spellbook" :
 
[
 
"magicArrow"
 
],
 
 
 
// Set to true if the hero is female by default (can be changed in map editor)
 
"female" : true,
 
 
 
// If set to true hero will be unavailable on start and won't appear in taverns (campaign heroes)
 
"special" : true,
 
 
 
// All translatable texts related to hero
 
"texts" :
 
{
 
"name" : "My Hero",
 
"biography" : "This is a long story...",
 
 
 
"specialty" :
 
{
 
// Description visible when hovering over specialty icon
 
"description" : "Spell mastery: Magic Arrow",
 
 
 
// Tooltip visible on clicking icon. Can use {} symbols to change title to yellow
 
// as well as escape sequences "\n" to add line breaks
 
"tooltip" : "{Magic Arrow}\n\nCasts powerfull magic arrows",
 
 
 
// Name of your specialty
 
"name" : "Magic Arrow"
 
}
 
},
 
 
 
// Graphics used by hero
 
"images" :
 
{
 
// Small 32px speciality icon
 
"specialtySmall" : "myMod/myHero/specSmall.png",
 
 
 
// Large 44px speciality icon
 
"specialtyLarge" : "myMod/myHero/specLarge.png",
 
 
 
// Large 58x64px portrait
 
"large" : "myMod/myHero/large.png",
 
 
 
// Small 48x32px portrait
 
"small" : "myMod/myHero/small.png"
 
},
 
 
 
// Initial hero army when recruited in tavern
 
// Must have 1-3 elements
 
"army" :
 
[
 
// First always available stack
 
{
 
// Identifier of creature in this stack
 
"creature" : "mage",
 
 
 
// Minimal and maximum size of stack. Size will be
 
// determined randomly at the start of the game
 
"max" : 2,
 
"min" : 1
 
},
 
// Second stack has 90 % chance to appear
 
{
 
"creature" : "archmage",
 
"max" : 1,
 
"min" : 1
 
},
 
// Third stack with just 20 % chance to appear
 
{
 
"creature" : "mage",
 
"max" : 2,
 
"min" : 1
 
}
 
],
 
 
 
// List of skills received by hero
 
// Not limited by size - you can add as many skills as you wish
 
"skills" :
 
[
 
{
 
// Skill level, basic, advanced or expert
 
"level" : "basic",
 
 
 
// Skill identifier, camelCase version of name
 
"skill" : "wisdom"
 
},
 
{
 
"level" : "basic",
 
"skill" : "waterMagic"
 
}
 
],
 
 
 
// Description of specialty mechanics using bonus format (deprecated)
 
"specialty" :
 
[
 
{
 
"growsWithLevel" : true, //so far only SECONDARY_SKILL_PREMY and PRIMATY SKILL with creature limiter can grow
 
"bonuses" : [Bonus Format]
 
}
 
],
 
// Description of specialty mechanics using bonuses with updaters (new)
 
"specialty" : {
 
// to be merged with all bonuses, use for specialties with multiple similar bonuses (optional)
 
"base" : {common bonus properties},
 
"bonuses" : {
 
// use updaters for bonuses that grow with level
 
"someBonus" : {Bonus Format},
 
"anotherOne" : {Bonus Format}
 
},
 
// adds creature specialty following the HMM3 default formula
 
"creature" : "griffin"
 
},
 
// Deprecated format, get rid of it
 
"specialties":
 
[
 
{
 
"type": 2,
 
"val": 5,
 
"subtype": 1,
 
"info": 0
 
}
 
]
 
}
 
</syntaxhighlight>
 
 
 
{{Modding}}
 

Latest revision as of 16:25, 16 July 2024

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