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| − | See thread http://forum.vcmi.eu/viewtopic.php?t=533 for discussion.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Creature_Format/}} |
| − | | |
| − | <syntaxhighlight lang="javascript">
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| − | // camelCase unique creature identifier
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| − | "creatureName" :
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| − | { | |
| − | // translatable names
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| − | "name" :
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| − | {
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| − | "singular" : "Creature",
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| − | "plural" : "Creatures"
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| − | },
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| − | "level" : 0,
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| − |
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| − | // config name of faction. Examples: castle, rampart
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| − | "faction" : "",
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| − | // cost to recruit, zero values can be omitted.
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| − | "cost" :
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| − | {
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| − | "wood" : 0,
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| − | "mercury" : 0,
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| − | "ore" : 0,
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| − | "sulfur" : 0,
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| − | "crystal" : 0,
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| − | "gems" : 0,
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| − | "gold" : 0
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| − | },
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| − | // "value" of creature, used to determine for example army strength
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| − | "fightValue" : 0,
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| − | | |
| − | // "ai value" - how valuable this creature should be for AI
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| − | "aiValue" : 0,
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| − |
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| − | // normal growth in town or external dwellings
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| − | "growth" : 0,
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| − |
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| − | // growth bonus from horde building
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| − | // TODO: reconsider need of this field after configurable buildings support
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| − | "hordeGrowth" : 0,
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| − |
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| − | // Creature stats in battle
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| − | "attack" : 0,
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| − | "defence" : 0,
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| − | "hitPoints" : 0,
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| − | "shots" : 0,
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| − | "speed" : 0,
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| − | "damage" :
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| − | {
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| − | "min" : 0,
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| − | "max" : 0
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| − | },
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| − | // spellpoints this creature has, how many times creature may cast its spells
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| − | "spellPoints" : 0,
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| − | // initial size of creature army on adventure map
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| − | "advMapAmount" :
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| − | {
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| − | "min" : 0,
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| − | "max" : 0
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| − | },
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| − |
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| − | // Creature to which this creature can be upgraded
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| − | // Note that only one upgrade can be available from UI
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| − | "upgrades" :
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| − | [
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| − | "anotherCreature"
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| − | ],
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| − | | |
| − | // Creature is 2-tiles in size on the battlefield
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| − | "doubleWide" : false,
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| − | | |
| − | // All creature abilities, using bonus format
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| − | "abilities" :
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| − | [
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| − | "someName1" : Bonus Format,
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| − | "someName2" : Bonus Format
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| − | ],
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| − | | |
| − | "hasDoubleWeek": true,
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| − |
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| − | "graphics" :
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| − | {
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| − | // name of file with creature battle animation
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| − | "animation" : "",
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| − | // adventure map animation def
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| − | "map" : "",
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| − | // path to small icon for tooltips & hero exchange window
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| − | "iconSmall" : "",
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| − | // path to large icon, used on town screen and in hero screen
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| − | "iconLarge" : "",
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| − |
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| − | // animation parameters
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| − | // TODO: explain meaning and use them by engine
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| − | "timeBetweenFidgets" : 1.00,
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| − | "troopCountLocationOffset" : 0,
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| − | "animationTime" :
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| − | {
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| − | "walk" : 1.00,
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| − | "attack" : 1.00,
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| − | "flight" : 1.00
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| − | },
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| − | "missile" :
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| − | {
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| − | // name of file for missile
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| − | "animation" : "",
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| − | // Frame at which projectile should appear
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| − | "attackClimaxFrame" : 0,
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| − | "offset" :
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| − | {
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| − | "upperX" : 0,
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| − | "upperY" : 0,
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| − | "middleX" : 0,
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| − | "middleY" : 0,
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| − | "lowerX" : 0,
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| − | "lowerY" : 0
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| − | },
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| − | // angles from which frames in .def file were rendered, -90...90 range
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| − | "frameAngles" : []
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| − | }
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| − | },
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| − | | |
| − | // names of sound files
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| − | "sound" :
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| − | {
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| − | "attack": "",
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| − | "defend": "",
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| − | "killed": "",
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| − | "move": "",
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| − | "shoot" : "",
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| − | "wince": "",
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| − | "startMoving" : "",
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| − | "endMoving" : ""
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| − | }
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| − | }
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| − | </syntaxhighlight>
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| − | | |
| − | {{Modding}}
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