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− | Note: This feature hasn't been merged yet. See https://github.com/vcmi/vcmi/pull/379.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Bonus/Bonus_Updaters/}} |
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− | =List of Bonus Updaters=
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− | Updaters come in two forms: simple and complex. Simple updaters take no parameters and are specified as strings. Complex updaters do take parameters (sometimes optional), and are specified as structs.
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− | ==GROWS_WITH_LEVEL==
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− | * Type: Complex
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− | * Parameters: valPer20, stepSize=1
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− | * Effect: Updates val to
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− | ceil(valPer20 * floor(heroLevel / stepSize) / 20)
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− | Example: The following updater will cause a bonus to grow by 6 for every 40 levels. At first level, rounding will cause the bonus to be 0.
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− | "updater" : {
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− | "parameters" : [ 6, 2 ],
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− | "type" : "GROWS_WITH_LEVEL"
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− | }
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− | Example: The following updater will cause a bonus to grow by 3 for every 20 levels. At first level, rounding will cause the bonus to be 1.
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− | "updater" : {
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− | "parameters" : [ 3 ],
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− | "type" : "GROWS_WITH_LEVEL"
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− | }
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− | Remarks:
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− | * The rounding rules are designed to match the attack/defense bonus progression for heroes with creature specialties in HMM3.
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− | * There is no point in specifying val for a bonus with a GROWS_WITH_LEVEL updater.
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− | ==TIMES_HERO_LEVEL==
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− | * Type: Simple
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− | * Effect: Updates val to
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− | val * heroLevel
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− | Usage:
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− | "updater" : "TIMES_HERO_LEVEL"
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− | Remark: This updater is redundant, in the sense that GROWS_WITH_LEVEL can also express the desired scaling by setting valPer20 to 20*val. It has been added for convenience.
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− | ==TIMES_STACK_LEVEL==
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− | * Type: Simple
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− | * Effect: Updates val to
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− | val * stackLevel
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− | Usage:
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− | "updater" : "TIMES_STACK_LEVEL"
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− | Remark: The stack level for war machines is 0.
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