|
|
(23 intermediate revisions by 6 users not shown) |
Line 1: |
Line 1: |
− | = Creating mod =
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Readme/}} |
− | To make your own mod you need to create subdirectory in "Mods" with name that will be used as identifier for your mod.
| |
− | | |
− | Main mod file called '''mod.json''' and should be placed into main folder of your mod, e.g. '''Mods/myMod/mod.json'''
| |
− | | |
− | All content of your mod should go into "Override" directory, e.g. '''Mods/myMod/Override/'''
| |
− | | |
− | * '''TODO''': separate '''content''' and '''override''' folders
| |
− | * '''TODO''': support for .zip archives
| |
− | | |
− | Example of how directory structure of your mod may look like:
| |
− | | |
− | <pre>
| |
− | Mods/
| |
− | myMod/
| |
− | mod.json
| |
− | Override/
| |
− | data/ - unorganized files, mostly bitmap images (.bmp, .png, .pcx)
| |
− | config/ - json configuration files
| |
− | maps/ - h3m maps added or modified by mod
| |
− | music/ - music files. Mp3 is fully supported, ogg may be added if needed
| |
− | sounds/ - sound files, in wav format.
| |
− | sprites/ - animation, image sets (H3 .def files or VCMI .json files)
| |
− | video/ - video files, .bik or .smk
| |
− | </pre>
| |
− | | |
− | = Creating mod file =
| |
− | All VCMI configuration files use [http://en.wikipedia.org/wiki/Json JSON format] so you may want to familiarize yourself with it first.
| |
− | | |
− | Example of how mod.json should look like:
| |
− | | |
− | <syntaxhighlight lang="javascript">
| |
− | { | |
− | // This is description on how files are organized in your mod
| |
− | // Make sure to replace "myMod" with name of your mod
| |
− | // In most cases you do not need to modify anything else in this field
| |
− | // TODO: make this entry optional
| |
− | "filesystem":
| |
− | {
| |
− | "":
| |
− | [
| |
− | {"type" : "dir", "path" : "ALL/MODS/myMod/Override"}
| |
− | ]
| |
− | },
| |
− | | |
− | // Name of your mod. While it does not have hard length limit
| |
− | // it should not be longer than ~30 symbols to fit into allowed space
| |
− | "name" : "My test mod",
| |
− | | |
− | // More lengthy description of mod. No hard limit
| |
− | // TODO: show it in some kind of mod manager
| |
− | "description" : "My test mod that add a lot of useless stuff into the game",
| |
− | | |
− | // List of mods that are required to run this one
| |
− | "depends" :
| |
− | [
| |
− | "baseMod"
| |
− | ],
| |
− |
| |
− | // List of mods that can't be enabled in the same time as this one
| |
− | "conflicts" :
| |
− | [
| |
− | "badMod"
| |
− | ],
| |
− | | |
− | // Following section describes configuration files with content added by mod
| |
− | // It can be split into several files in any way you want but recommended organization is
| |
− | // to keep one file per object (creature/hero/etc) and, if applicable, add separate file
| |
− | // with translatable strings for each type of content
| |
− | // See "additional links" at the bottom of page for descriptions of each of these formats
| |
− | | |
− | // list of factions/towns configuration files
| |
− | "factions" :
| |
− | [
| |
− | "config/myMod/faction.json"
| |
− | ]
| |
− | | |
− | // List of hero classes configuration files
| |
− | "heroClasses" :
| |
− | [
| |
− | "config/myMod/heroClasses.json"
| |
− | ],
| |
− | | |
− | // List of heroes configuration files
| |
− | "heroes" :
| |
− | [
| |
− | "config/myMod/heroes.json"
| |
− | ],
| |
− | | |
− | // list of creature configuration files
| |
− | "creatures" :
| |
− | [
| |
− | "config/myMod/creatures.json"
| |
− | ],
| |
− | | |
− | // List of artifacts configuration files
| |
− | "artifacts" :
| |
− | [
| |
− | "config/myMod/artifacts.json"
| |
− | ]
| |
− | } | |
− | </syntaxhighlight>
| |
− | | |
− | = Additional links =
| |
− | * [[Animation Format|Def file replacement format]]
| |
− | * [[Creature Format]]
| |
− | * [[Town Format]]
| |
− | * [[Hero Classes Format]]
| |
− | * [[Hero Format]]
| |
− | * [[Artifact Format]]
| |
− | * [[Object Format]]
| |