Difference between revisions of "Bonus Format"

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(Subtype resolution)
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Enumerative parameters are described in HeroBonus.h file.
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===Short format===
 
<syntaxhighlight lang="javascript">
 
{
 
["BONUS_TYPE", val, subtype, additionalInfo]
 
}
 
</syntaxhighlight>
 
===Full format===
 
All parameters but type are optional.
 
<syntaxhighlight lang="javascript">
 
{
 
"type": "BONUS_TYPE",
 
"subtype": 0,
 
"val" : 0,
 
"valueType", "VALUE_TYPE",
 
"addInfo" : 0,
 
 
 
"duration" : "BONUS_DURATION",
 
"turns" : 0,
 
 
 
"sourceType" : "SOURCE_TYPE",
 
"sourceID" : 0,
 
"effectRange" : "EFFECT_RANGE",
 
"limiter" : ["LIMITER_TYPE", optional_parameters (...)]
 
"propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)]
 
"description" : ""
 
}
 
</syntaxhighlight>
 
 
 
== Subtype resolution ==
 
 
 
All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config more rewadble. The following identifiers are supported:
 
* [creature.]
 
* [artifact.]
 
* [skill.]
 
<syntaxhighlight lang="javascript">
 
"pathfinding",  "archery",      "logistics",    "scouting",    "diplomacy",
 
"navigation",  "leadership",  "wisdom",      "mysticism",    "luck",
 
"ballistics",  "eagleEye",    "necromancy",  "estates",      "fireMagic",
 
"airMagic",    "waterMagic",  "earthMagic",  "scholar",      "tactics",
 
"artillery",    "learning",    "offence",      "armorer",      "intelligence",
 
"sorcery",      "resistance",  "firstAid"
 
</syntaxhighlight>
 
* [resource.]
 
Possible values:
 
<syntaxhighlight lang="javascript">
 
"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
 
</syntaxhighlight>
 
* [hero.]
 
* [faction.]
 
= Example =
 
<syntaxhighlight lang="javascript">
 
"bonus" :
 
{
 
"type" : "HATE",
 
"subtype" : "creature.enchanter"
 
"val" : 50
 
}
 
</syntaxhighlight>
 
This bonus makes creature do 50% more damage to Enchanters.
 
 
 
== Bonus string constants ==
 
*[[Bonus Format]]
 
*[[List of all bonus types]]
 
*[[List of bonus value types]]
 
*[[List of bonus range types]]
 
*[[List of bonus duration types]]
 
*[[List of bonus sources]]
 
*[[List of bonus limiters]]
 
*[[List of bonus propagators]]
 
 
 
= Additional links =
 
[[Bonus system]]
 

Latest revision as of 16:18, 16 July 2024

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