Difference between revisions of "Installation on Linux"

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VCMI requires data from original Heroes 3: Shadow of Death or Complete editions and from the WoG expansion pack. Data from native Linux version made by LOKI will not work.
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All links are for VCMI 0.9
 
= Binaries installation =
 
== Debian-based distributions ==
 
Download and install package for your distribution. To install package along with all dependencies:
 
<pre>
 
sudo dpkg -i downloaded_package.deb
 
sudo apt-get -f install
 
</pre>
 
Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by apt-get
 
 
 
=== Packages ===
 
 
 
{|
 
|'''Ubuntu 12.10 quantal'''
 
|[http://download.vcmi.eu/vcmi_0.90~quantal1_i386.deb 32 bit]
 
|[http://download.vcmi.eu/vcmi_0.90~quantal1_amd64.deb 64 bit]
 
|-
 
|'''Ubuntu 12.04 precise'''
 
|[http://download.vcmi.eu/vcmi_0.90~precise1_i386.deb 32 bit]
 
|[http://download.vcmi.eu/vcmi_0.90~precise1_amd64.deb 64 bit]
 
|-
 
|'''Ubuntu 11.10 oneiric'''
 
|[http://download.vcmi.eu/vcmi_0.90~oneiric1_i386.deb 32 bit]
 
|[http://download.vcmi.eu/vcmi_0.90~oneiric1_amd64.deb 64 bit]
 
|-
 
|'''Debian Sid'''
 
|[http://download.vcmi.eu/vcmi_0.90~sid1_i386.deb 32 bit]
 
|[http://download.vcmi.eu/vcmi_0.90~sid1_amd64.deb 64 bit]
 
|-
 
|'''Debian Wheezy'''
 
|[http://download.vcmi.eu/vcmi_0.90~wheezy1_i386.deb 32 bit]
 
|[http://download.vcmi.eu/vcmi_0.90~wheezy1_amd64.deb 64 bit]
 
|}
 
 
 
=== Other Debian-based distributions ===
 
VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian Squeeze and Ubuntu 11.04 or lower.
 
If you'll manage to install them you can compile VCMI from source code.
 
 
 
Another (and probably more safe) option is to create chroot enviroment ([https://help.ubuntu.com/community/DebootstrapChroot how-to]). This will allow to install package from another distribution.
 
 
 
== RPM-based distributions ==
 
Download and install package for your distribution. There are two ways to install package along with all dependencies:
 
 
 
Option A) Double-click the package. A package management window should appear with instructions to guide you through the process.
 
 
 
Option B) Open a terminal window, and type
 
<pre>
 
sudo rpm -i package_location_and_name(e.g. vcmi-0.89-1.fc16.x86_64.rpm)
 
</pre>
 
=== Packages ===
 
 
 
{|
 
|'''Fedora 17'''
 
|[http://download.vcmi.eu/vcmi-0.9-1.fc17.i686.rpm 32 bit]
 
|[http://download.vcmi.eu/vcmi-0.9-1.fc17.x86_64.rpm 64 bit]
 
|}
 
 
 
== Compiling from source ==
 
For compiling from source see [https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk/README.linux README.linux] file.
 
You can get packaged source for current version [https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.90.tar.gz here]
 
 
 
= Preparing data =
 
== Using vcmibuilder script ==
 
''' This method is not available in vcmi 0.90 '''
 
=== Preparation ===
 
 
 
To install Heroes 3 data using vcmibuilder script you need original game data which can be:
 
* As one or two CD's or CD images
 
* In form of gog.com installer
 
* Directory with already installed game
 
Additionally you will need WoG and VCMI data files. They can be automatically downloaded by script or downloaded manually using these links:
 
* WoG package: (TODO)
 
* VCMI data files: http://download.vcmi.eu/core.zip
 
=== Running the script ===
 
Create temporary directory that will be used by script and go into it:
 
<pre>
 
mkdir temp
 
cd temp
 
</pre>
 
Run the script specifying location of data files. Run "vcmibuilder --help" to see all possible options or use one of [[#Examples|examples]] in section below.
 
 
 
Launch vcmiclient to determine data directory:
 
<pre>
 
vcmiclient -v
 
</pre>
 
This command will display something similar to this:
 
<pre>
 
Starting...
 
VCMI 0.90
 
  data directory:    /usr/share/vcmi
 
  library directory: /usr/lib/vcmi
 
  binary directory:  /usr/bin/vcmi
 
</pre>
 
 
 
Copy resulting files into your vcmi data directory:
 
<pre>
 
cp -RT vcmi /path/to/vcmi/data/directory
 
</pre>
 
=== Examples ===
 
1) Using gog.com installer and auto-downloading additional packages
 
<pre>
 
vcmibuilder --gog /path/to/gog.com/executable --download
 
</pre>
 
2) Using original CD's and manually downloaded data packages
 
 
 
Note: if your installation comes with single CD you still need to specify both "cd1" and "cd2" keys, pointing at the same location
 
<pre>
 
vcmibuilder --cd1 /first/cd --cd2 /second/cd --wog /wog/archive --vcmi /vcmi/arhive
 
</pre>
 
3) Using preinstalled Heroes 3 and manually downloaded WoG package
 
<pre>
 
vcmibuilder --data /path/to/heroes3/data --wog /path/to/wog/archive --download
 
</pre>
 
 
 
== Manual installation ==
 
The main idea of this step is to prepare all the data (sprites, sound files, maps, etc.) that VCMI needs to run and to put them into VCMI's "'''data directory'''" which is where VCMI expects to find them. The '''VCMI data package''' provides some of these data files. The rest come from the original H3 game and from the WoG expansion pack. All 3 need to be merged and placed into VCMI's data directory and this step explains how to do this.
 
 
 
Install original game and WoG addon. This can be done via Wine or from Windows.
 
To install WoG you can extract [https://dl.dropbox.com/u/22372764/vcmi/mods/wog.zip this archive] into Heroes 3 install directory. VCMI is also compatible with original WoG installer as well as WoG bundled with Era.
 
 
 
Extract [http://download.vcmi.eu/core.zip VCMI data package] into the H3 installation directory. If you used Wine and '''accepted the installer defaults''' this should be:
 
<pre>
 
~/.wine/drive_c/Program\ Files/3DO/Heroes3/
 
</pre>
 
 
 
After you have done the above you should have all 3 sources of data properly merged and ready to be copied into VCMI's data directory.
 
 
 
Launch vcmiclient to determine data directory:
 
<pre>
 
vcmiclient -v
 
</pre>
 
 
 
The above command will display something similar to this:
 
<pre>
 
Starting...
 
VCMI 0.90
 
  data directory:    /usr/share/vcmi
 
  library directory: /usr/lib/vcmi
 
  binary directory:  /usr/bin/vcmi
 
    ...
 
</pre>
 
 
 
Copy installed game to the "data directory". This should give you directory structure similar to this:
 
<pre>
 
/usr/share/vcmi/config/
 
/usr/share/vcmi/Data/
 
/usr/share/vcmi/Maps/
 
/usr/share/vcmi/Mods/
 
/usr/share/vcmi/Mp3/
 
</pre>
 
Note: Depending on whether you are installing one of the binary packages or compiling from source and how you configured the data directory prefix (--datadir) of your source package it may be e.g. /usr/local/share/vcmi or /opt/games/vcmi or something else. In any case it must end in "vcmi" and contain the sub-directories listed above.
 
 
 
To have Music support on Fedora it is required to perform a additional step. Fedora doesn't provide Mp3 playback support natively due to patents applied on the Mp3 technique. The SDL_mixer package from the official Fedora repo is compiled without Mp3 support. Luckily this isn't a huge problem due to the filesystem API of VCMI. If you place ogg files in the Mp3 folder it'll use those files. So all you have to do is to convert the original Mp3 to OGG by yourself. Then copy them to the /Mp3 folder and remove the old .mp3 files with e.g. rm -rf *.mp3. You may use those tools for converting MP3 to OGG e.g.: Dirogg Bash Script http://freecode.com/projects/dirogg or the graphical program SoundConverter(sudo yum install soundconverter).
 
 
 
= Launching game =
 
To start the game type in console:
 
<pre>
 
vcmiclient
 
</pre>
 
VCMI should be also available via desktop environment menu or launcher (Games/Strategy/VCMI)
 
= Reporting bugs =
 
Report any issues with packages on our [http://bugs.vcmi.eu bugtracker] or post a message on [http://forum.vcmi.eu/index.php VCMI forums]
 
In report please post:
 
* used distributive, version and architecture (for example "Ubuntu 11.10 32 bit"). For distributives that use rolling releases please post versions of all used libraries (boost, ffmpeg, SDL)
 
* console log as well as log files from ~/.vcmi
 
* steps to reproduce bug
 

Latest revision as of 16:15, 16 July 2024

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