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VCMI requires data from original Heroes 3: Shadow of Death or Complete editions and from the WoG expansion pack. Data from native Linux version made by LOKI will not work.
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= Binaries installation =
 
== Debian-based distributions ==
 
Download and install package for your distribution. Install can be done using any GUI managers or using command line:
 
<pre>
 
sudo dpkg -i downloaded_package.deb
 
sudo apt-get -f install
 
</pre>
 
Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by second one.
 
=== Packages ===
 
 
 
{|
 
|'''Ubuntu 12.10 quantal'''
 
|[https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.91~quantal1_i386.deb 32 bit]
 
|[https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.91~quantal1_amd64.deb 64 bit]
 
|-
 
|'''Ubuntu 12.04 precise'''
 
|[https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.91~precise1_i386.deb 32 bit]
 
|[https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.91~precise1_amd64.deb 64 bit]
 
|-
 
|'''Debian Wheezy'''
 
|[https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.91~wheezy1_i386.deb 32 bit]
 
|[https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.91~wheezy1_amd64.deb 64 bit]
 
|-
 
|'''Debian Sid'''
 
|[https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.91~sid1_i386.deb 32 bit]
 
|[https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi_0.91~sid1_amd64.deb 64 bit]
 
|}
 
 
 
=== Other Debian-based distributions ===
 
VCMI requires g++-4.5 and boost-1.46 which are unavailable on Debian Squeeze and Ubuntu 11.04 or lower.
 
In order for VCMI to work on this system you'll need to install them first.
 
== RPM-based distributions ==
 
Download and install package for your distribution. There are two ways to install package along with all dependencies:
 
 
 
Option A) Double-click the package. A package management window should appear with instructions to guide you through the process.
 
 
 
Option B) Open a terminal window, and type
 
<pre>
 
sudo rpm -i package_location_and_name(e.g. vcmi-0.89-1.fc16.x86_64.rpm)
 
</pre>
 
=== Packages ===
 
 
 
{|
 
|'''Fedora 18'''
 
|[http://download.vcmi.eu/vcmi-0.9.1-2.fc18.i686.rpm 32 bit]
 
|[http://download.vcmi.eu/vcmi-0.9.1-2.fc18.x86_64.rpm 64 bit]
 
|}
 
 
 
{|
 
|'''Fedora 17'''
 
|[http://download.vcmi.eu/vcmi-0.9.1-2.fc17.i686.rpm 32 bit]
 
|[http://download.vcmi.eu/vcmi-0.9.1-2.fc17.x86_64.rpm 64 bit]
 
|}
 
 
 
== Compiling from source ==
 
* [https://dl.dropbox.com/u/22372764/vcmi/packages/vcmi-0.91.tar.gz Packaged source]
 
* [https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk/README.linux Readme] (available in README.linux file in source package)
 
 
 
= Installing Heroes III data files =
 
To install VCMI you will need:
 
* Heroes III: Shadow of Death or Complete edition
 
* Unnoficial WoG addon: http://download.vcmi.eu/WoG/wog.zip
 
* VCMI data files: https://dl.dropbox.com/u/22372764/vcmi/mods/core.zip
 
== Automated install ==
 
To install Heroes 3 data using automated script you need any of:
 
* One or two CD's or CD images
 
* gog.com installer
 
* Directory with installed game
 
 
 
Create temporary directory that will be used by script and go into it:
 
<pre>
 
mkdir temp
 
cd temp
 
</pre>
 
Run the script using options appropriate to your input files:
 
<pre>
 
vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd --download
 
vcmibuilder --gog /path/to/gog.com/installer --download
 
vcmibuilder --data /path/to/h3/data --download
 
</pre>
 
You should use only one of these commands.
 
 
 
Launch vcmiclient to determine data directory (output may differ)
 
<pre>
 
$vcmiclient -v
 
Starting...
 
VCMI 0.91
 
  data directory:    /usr/share/vcmi
 
  library directory: /usr/lib/vcmi
 
  binary directory:  /usr/bin/vcmi
 
</pre>
 
 
 
Copy resulting files into your vcmi data directory:
 
<pre>
 
cp -RTu vcmi /path/to/vcmi/data/directory
 
</pre>
 
 
 
=== Offline install ===
 
Normally vcmibuilder script will autodownload WoG and VCMI data packages. For offline install you need to download this packages manually and replace download switch with this:
 
<pre>
 
vcmibuilder <h3 data commands> --wog /path/to/wog/archive --vcmi /path/to/vcmi/package
 
</pre>
 
 
 
=== Fedora music support ===
 
To have Music support on Fedora it is required to perform a additional step. Fedora doesn't provide Mp3 playback support natively due to patents applied on the Mp3 technique. The SDL_mixer package from the official Fedora repo is compiled without Mp3 support. Luckily this isn't a huge problem due to the filesystem API of VCMI. If you place ogg files in the Mp3 folder it'll use those files. So all you have to do is to convert the original Mp3 to OGG by yourself. Then copy them to the /Mp3 folder and remove the old .mp3 files with e.g. rm -rf *.mp3. You may use those tools for converting MP3 to OGG e.g.: Dirogg Bash Script http://freecode.com/projects/dirogg or the graphical program SoundConverter(sudo yum install soundconverter).
 
 
 
== Manual install ==
 
 
 
* Install Heroes III
 
* Extract WoG addon http://download.vcmi.eu/WoG/wog.zip
 
* Extract VCMI data files: https://dl.dropbox.com/u/22372764/vcmi/mods/core.zip
 
 
 
Launch vcmiclient to determine data directory (output may differ)
 
<pre>
 
$vcmiclient -v
 
Starting...
 
VCMI 0.91
 
  data directory:    /usr/share/vcmi
 
  library directory: /usr/lib/vcmi
 
  binary directory:  /usr/games
 
</pre>
 
Copy your data to data directory. This should result in directory structure similar to this:
 
<pre>
 
/usr/share/vcmi/config/
 
/usr/share/vcmi/Data/
 
/usr/share/vcmi/Maps/
 
/usr/share/vcmi/Mods/WoG/
 
/usr/share/vcmi/Mods/vcmi/
 
/usr/share/vcmi/Mp3/
 
</pre>
 
 
 
= Launching game =
 
To start the game type in console:
 
<pre>
 
vcmiclient
 
</pre>
 
VCMI should be also available via desktop environment menu or launcher (Games/Strategy/VCMI)
 
= Reporting bugs =
 
Report any issues with packages on our [http://bugs.vcmi.eu bugtracker] or post a message on [http://forum.vcmi.eu/index.php VCMI forums]
 
In report please post:
 
* used distributive, version and architecture (for example "Ubuntu 11.10 32 bit"). For distributives that use rolling releases please post versions of all used libraries (boost, ffmpeg, SDL)
 
* console log as well as log files from ~/.vcmi
 
* steps to reproduce bug
 

Latest revision as of 16:15, 16 July 2024

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