Difference between revisions of "TODO list"
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The list of all essential, optional and requested features alongside with the team members interested in them. | The list of all essential, optional and requested features alongside with the team members interested in them. | ||
− | = | + | = Heroes III = |
− | + | [https://trello.com/b/68e5rAAl/vcmi-missing-features-only Missing features at Trello] | |
− | + | === Most important bugfixes === | |
− | * | + | * daily build contains broken vcmi essential package (ticket is for linux but same problem on Windows also) https://bugs.vcmi.eu/view.php?id=2986 - questionable |
− | + | * desync in multiplayer cross-platform https://bugs.vcmi.eu/view.php?id=2583 | |
− | * | ||
− | === | + | === Establish release process === |
+ | In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable. | ||
+ | develop is where people make their changes when they are ready, people can test it but its not for normal players | ||
+ | beta could be for players who agree to be testers. stable could be for players who want stable version. | ||
+ | Hovewer there were no decision made | ||
− | === | + | === HD mod/quality of life === |
− | + | contact MikeLodz if you have questions about this section | |
− | * | + | |
− | * | + | These are necessary, as although they werent present back in 1999, they are standard today. |
+ | * quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/636 | ||
+ | * adventure map: movements points preview and cost | ||
+ | * move artifacts between visiting town and garrison heroes | ||
+ | * hero list preview on the "start map" screen. | ||
+ | etc | ||
+ | see here for full list of enhancements: https://sites.google.com/site/heroes3hd/eng/description/extended-ui | ||
+ | |||
+ | * some walking creatures need to move faster during battles, as its a complete waste of time (we need a so called "turbo" mode) | ||
+ | |||
+ | * this one not sure if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup. | ||
+ | |||
+ | === Hota rebalances? === | ||
+ | contact MikeLodz about this section | ||
+ | * what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore * | ||
+ | |||
+ | |||
+ | === Random map generator === | ||
+ | Dydzio said about it on Slack: | ||
+ | finish https://github.com/dydzio0614/vcmi/tree/rmgtemplates (random map generator template pick, | ||
+ | better selection lists for random map generator template - two versions | ||
+ | (two bitmaps provided) | ||
+ | also one more thing - for random map template pick my vision was to create more generic select list component and make town portal select component derive from it | ||
+ | |||
+ | |||
+ | === [[Adventure AI]] === | ||
+ | * More functionality | ||
+ | ** Adventure map spells support | ||
+ | ** Survival instinct - AI defending towns, escaping etc. | ||
+ | ** Handling of all adventure map objects | ||
* Evaluating game objects | * Evaluating game objects | ||
+ | ** priority for visited objects over others sharing similiar function | ||
+ | ** Support for new objects possible to add via mods - use abstract interface to determine rewards etc. | ||
+ | * Advanced strategy | ||
+ | ** Battle preparation (constructing suitable army & strategy) | ||
** Expert system for Bonuses ([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=130 Warmonger]) | ** Expert system for Bonuses ([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=130 Warmonger]) | ||
− | |||
=== Main menu === | === Main menu === | ||
− | |||
* Hall of Fame | * Hall of Fame | ||
− | = | + | = Modding = |
− | + | * Possibility for creatures to cast arbitrary spells, as in H4/H5 | |
− | + | === Scripting system === | |
− | |||
− | |||
− | |||
− | === Scripting system === | ||
* Language support | * Language support | ||
− | |||
− | |||
− | |||
* Synchronising scripts in multiplayer | * Synchronising scripts in multiplayer | ||
+ | === Mod system === | ||
+ | * Adding new content | ||
+ | ** Adventure map objects | ||
+ | ** Battlefields | ||
+ | [http://forum.vcmi.eu/viewtopic.php?t=471&postdays=0&postorder=asc&start=0 Forum thread] | ||
− | |||
=== Wog features === | === Wog features === | ||
− | |||
− | |||
* Mithril | * Mithril | ||
* ERM handling (Tow, Tow Dragon) | * ERM handling (Tow, Tow Dragon) | ||
− | == | + | = New features = |
− | + | * Support for other languages files ([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=336 Ivan]) | |
− | + | * Support for multiple map levels | |
− | + | * [http://forum.vcmi.eu/viewtopic.php?t=1139 New map editor] | |
− | === | + | * Installer |
− | + | === Online game === | |
− | + | * Simultaneous turns | |
− | + | * Spectator mode | |
− | [http://forum.vcmi.eu/viewtopic.php?t=264 | + | * Dedicated server mode |
− | + | * [http://forum.vcmi.eu/viewtopic.php?t=264 Replays] | |
=== Other platforms === | === Other platforms === | ||
− | * Linux ([http://forum.vcmi.eu/viewtopic.php?t=112 forum thread]) | + | * Linux (<span style="color:green">'''Supported'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=112 forum thread]) |
− | * Mac OS ([http://forum.vcmi.eu/viewtopic.php?t=439 forum thread]) | + | * Mac OS (<span style="color:green">'''Supported'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=439 forum thread]) |
− | * Android ([http://forum.vcmi.eu/viewtopic.php?t= | + | * Android (<span style="color:green">'''Supported'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=850 forum thread]) |
− | * Haiku ([http://forum.vcmi.eu/viewtopic.php?t=310 forum thread]) | + | * iOS (<span style="color:green">'''Supported'''</span>, [https://forum.vcmi.eu/t/ios-port/820 forum thread]) |
− | * Maemo ([http://forum.vcmi.eu/viewtopic.php?t=328 forum thread]) | + | * Haiku (<span style="color:yellow">'''Status unknown'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=310 forum thread]) |
− | * FreeBSD | + | * Maemo (<span style="color:yellow">'''Status unknown'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=328 forum thread]) |
− | + | * FreeBSD (<span style="color:yellow">'''Status unknown'''</span>) | |
− | |||
− | |||
− | |||
− | = | + | = New graphics = |
− | |||
=== New menus project and graphics === | === New menus project and graphics === | ||
− | |||
* New stack experience menu ([http://forum.vcmi.eu/viewtopic.php?t=376&start=0 forum thread]) | * New stack experience menu ([http://forum.vcmi.eu/viewtopic.php?t=376&start=0 forum thread]) | ||
* New stack artifact dialog | * New stack artifact dialog | ||
− | + | === Improved support for high resolutions === | |
− | |||
− | === | ||
− | |||
− | |||
* Auto-adjust resolution | * Auto-adjust resolution | ||
* Moddable menus | * Moddable menus |
Latest revision as of 14:55, 26 September 2022
The list of all essential, optional and requested features alongside with the team members interested in them.
Heroes III
Most important bugfixes
- daily build contains broken vcmi essential package (ticket is for linux but same problem on Windows also) https://bugs.vcmi.eu/view.php?id=2986 - questionable
- desync in multiplayer cross-platform https://bugs.vcmi.eu/view.php?id=2583
Establish release process
In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable. develop is where people make their changes when they are ready, people can test it but its not for normal players beta could be for players who agree to be testers. stable could be for players who want stable version. Hovewer there were no decision made
HD mod/quality of life
contact MikeLodz if you have questions about this section
These are necessary, as although they werent present back in 1999, they are standard today.
- quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/636
- adventure map: movements points preview and cost
- move artifacts between visiting town and garrison heroes
- hero list preview on the "start map" screen.
etc see here for full list of enhancements: https://sites.google.com/site/heroes3hd/eng/description/extended-ui
- some walking creatures need to move faster during battles, as its a complete waste of time (we need a so called "turbo" mode)
- this one not sure if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.
Hota rebalances?
contact MikeLodz about this section
- what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *
Random map generator
Dydzio said about it on Slack:
finish https://github.com/dydzio0614/vcmi/tree/rmgtemplates (random map generator template pick,
better selection lists for random map generator template - two versions (two bitmaps provided) also one more thing - for random map template pick my vision was to create more generic select list component and make town portal select component derive from it
Adventure AI
- More functionality
- Adventure map spells support
- Survival instinct - AI defending towns, escaping etc.
- Handling of all adventure map objects
- Evaluating game objects
- priority for visited objects over others sharing similiar function
- Support for new objects possible to add via mods - use abstract interface to determine rewards etc.
- Advanced strategy
- Battle preparation (constructing suitable army & strategy)
- Expert system for Bonuses (Warmonger)
- Hall of Fame
Modding
- Possibility for creatures to cast arbitrary spells, as in H4/H5
Scripting system
- Language support
- Synchronising scripts in multiplayer
Mod system
- Adding new content
- Adventure map objects
- Battlefields
Wog features
- Mithril
- ERM handling (Tow, Tow Dragon)
New features
- Support for other languages files (Ivan)
- Support for multiple map levels
- New map editor
- Installer
Online game
- Simultaneous turns
- Spectator mode
- Dedicated server mode
- Replays
Other platforms
- Linux (Supported, forum thread)
- Mac OS (Supported, forum thread)
- Android (Supported, forum thread)
- iOS (Supported, forum thread)
- Haiku (Status unknown, forum thread)
- Maemo (Status unknown, forum thread)
- FreeBSD (Status unknown)
New graphics
- New stack experience menu (forum thread)
- New stack artifact dialog
Improved support for high resolutions
- Auto-adjust resolution
- Moddable menus
New players
- More player color graphics
- New menus
32-bit graphics
800 x 480 resolution
Experimental version posted on our forum is available here.