Difference between revisions of "User:AVS/Scripting"
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** {{todo}} require(":relative.path.to.module") - loads module from same mod | ** {{todo}} require(":relative.path.to.module") - loads module from same mod | ||
* logError(text) - backup error log function | * logError(text) - backup error log function | ||
+ | === Low level events API === | ||
+ | |||
+ | <syntaxhighlight lang="Lua"> | ||
+ | |||
+ | -- Each event type must be loaded first | ||
+ | local PlayerGotTurn = require("events.PlayerGotTurn") | ||
+ | |||
+ | -- in this example subscription handles made global, do so if there is no better place | ||
+ | -- !!! do not store them in local variables | ||
+ | sub1 = PlayerGotTurn.subscribeAfter(EVENT_BUS, function(event) | ||
+ | --do smth | ||
+ | end) | ||
+ | |||
+ | sub2 = PlayerGotTurn.subscribeBefore(EVENT_BUS, function(event) | ||
+ | --do smth | ||
+ | end) | ||
+ | |||
+ | </syntaxhighlight> | ||
+ | |||
=== Lua standard library === | === Lua standard library === | ||
VCMI uses LuaJIT, which is Lua 5.1 API, see [https://www.lua.org/manual/5.1/manual.html upstream documentation] | VCMI uses LuaJIT, which is Lua 5.1 API, see [https://www.lua.org/manual/5.1/manual.html upstream documentation] |
Latest revision as of 21:55, 11 May 2020
Contents
Configuration
{
//general purpose script, Lua or ERM, runs on server
"myScript":
{
"source":"path/to/script/with/ext",
"implements":"ANYTHING"
},
//custom battle spell effect, Lua only, runs on both client and server
//script ID will be used as effect 'type' (with mod prefix)
"mySpellEffect":
{
"source":"path/to/script/with/ext",
"implements":"BATTLE_EFFECT"
},
//TODO: object|building type
//custom map object or building, Lua only, runs on both client and server
//script ID will be used as 'handler' (with mod prefix)
"myObjectType":
{
"source":"path/to/script/with/ext",
"implements":"MAP_OBJECT"
},
//TODO: server query
//TODO: client query
}
Lua
API Reference
[Todo] In near future Lua API may change drastically several times. Information here may be outdated
Globals
- DATA - persistent table
- DATA.ERM contains ERM state, anything else is free to use.
- GAME - IGameInfoCallback API
- BATTLE - IBattleInfoCallback API
- EVENT_BUS - opaque handle, for use with events API
- SERVICES - root "raw" access to all static game objects
- SERVICES:artifacts()
- SERVICES:creatures()
- SERVICES:factions()
- SERVICES:heroClasses()
- SERVICES:heroTypes()
- SERVICES:spells()
- SERVICES:skills()
- require(URI)
- works similar to usual Lua require
- require("ClassName") - loads additional API and returns it as table (for C++ classes)
- require("core:relative.path.to.module") - loads module from "SCRIPTS/LIB"
- [Todo] require("modName:relative.path.to.module") - loads module from dependent mod
- [Todo] require(":relative.path.to.module") - loads module from same mod
- logError(text) - backup error log function
Low level events API
-- Each event type must be loaded first
local PlayerGotTurn = require("events.PlayerGotTurn")
-- in this example subscription handles made global, do so if there is no better place
-- !!! do not store them in local variables
sub1 = PlayerGotTurn.subscribeAfter(EVENT_BUS, function(event)
--do smth
end)
sub2 = PlayerGotTurn.subscribeBefore(EVENT_BUS, function(event)
--do smth
end)
Lua standard library
VCMI uses LuaJIT, which is Lua 5.1 API, see upstream documentation
Following libraries are supported
- base
- table
- string
- math
- bit
ERM
Features
- no strict limit on function/variable numbers (technical limit 32 bit integer except 0))
- [Todo] semi compare
- [Done] macros
Bugs
- [Todo] Broken XOR support (clashes with `X` option)
Triggers
- [Todo] !?AE Equip/Unequip artifact
- [WiP] !?BA when any battle occurs
- [WiP] !?BF when a battlefield is prepared for a battle
- [Todo] !?BG at every action taken by any stack or by the hero
- [Todo] !?BR at every turn of a battle
- !?CM (client only) click the mouse button.
- [Todo] !?CO Commander triggers
- [Todo] !?DL Custom dialogs
- [Done] !?FU function
- [Todo] !?GE "global" event
- [Todo] !?GM Saving/Loading
- [Todo] !?HE when the hero # is attacked by an enemy hero or visited by an allied hero
- [Todo] !?HL hero gains a level
- [Todo] !?HM every step a hero # takes
- !?IP Multiplayer support.
- [Todo] !?LE (!$LE) An Event on the map
- [WiP] !?MF stack taking physical damage(before an action)
- [Todo] !?MG casting on the adventure map
- !?MM scroll text during a battle
- [Todo] !?MR Magic resistance
- [Todo] !?MW Wandering Monsters
- [WiP] !?OB (!$OB) visiting objects
- [Done] !?PI Post Instruction.
- [Todo] !?SN Sound and ERA extensions
- !?TH town hall
- [Todo] !?TL Real-Time Timer
- [Todo] !?TM timed events
Receivers
VCMI
- !!MC:S@varName@ - declare new "normal" variable (technically v-var with string key)
- [Todo] Identifier resolver
- [WiP] Bonus system
ERA
- [Done] !!if !!el !!en
- [Todo] !!br !!co
- [Todo] !!SN:X
WoG
- [Todo] !!AR Артефакт (ресурс) в определенной позиции
- [Todo] !!BA Битва
- !!BA:A$ return 1 for battle evaluation
- [Todo] !!BF Препятствия на поле боя
- [Todo] !!BG Действий монстров в бою
- [Todo] !!BH Действия героя в бою
- [Todo] !!BM Монстр в битве
- [WiP] !!BU Универсальные параметры битвы
- [Todo] !!CA Замок
- [Todo] !!CD Разрушения замков
- [Todo] !!CE События в замке
- [Todo] !!CM Клика мышью
- [Todo] !!DL Нестандартный диалог (только ТЕ или выше)
- [Todo] !!CO Командиры
- [WiP] !!DO Многократный вызов функции
- [Todo] !!EA Бонусы опыта существ
- [Todo] !!EX Опыт стека
- [Done] !!FU Однократный вызов функции
- [Todo] !!GE Глобальное событие
- [WiP] !!HE Герой
- [Todo] !!HL Новый уровень героя
- [Todo] !!HO Взаимодействия героев
- [Todo] !!HT Подсказки по правому клику
- [WiP] !!IF Диалоги и флагов
- [Todo] !!IP Сетевой сервис битвы
- [Todo] !!LE Локальное события
- [WiP] !!MA Общие параметры монстров
- [Done] !!MC Макросы
- [WiP] !!MF Получение физ. урона в бою
- [Todo] !!MM Текст в битве
- [WiP] !!MO Монстр в определенной позиции
- [Todo] !!MP Контроль MP3
- [Todo] !!MR Сопротивления магии
- [Todo] !!MW Бродячих монстров
- [WiP] !!OB Объект в определенной позиции
- [Todo] !!OW Параметры игрока
- [Todo] !!PM Пирамиды или новые объекты
- [Todo] !!PO Информация квадрата карты
- [Todo] (???) !!QW Журнала
- [Todo] !!SN Проигрываемые звуков
- [Todo] !!SS Настройка заклинаний (только ТЕ или выше)
- [Todo] !!TL Контроль времени хода (только ТЕ или выше)
- [Todo] !!TM Временный таймер
- [Todo] !!TR Квадрата карты (почва, проходимость, т.п.)
- [Todo] !!UN Универсальная команда
- !#VC Контроль переменных
- [WiP] !!VR Установка переменных