Difference between revisions of "How to build VCMI (Windows/Vcpkg)"
From VCMI Project Wiki
(Created page with "= Prerequisites = * HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com]) * Microsoft Visual Studio 2017([http://www...") |
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= Prerequisites = | = Prerequisites = | ||
* HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com]) | * HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com]) | ||
− | * Microsoft Visual Studio 2017([http://www.visualstudio.com/downloads/download-visual-studio-vs download]) | + | * Microsoft Visual Studio 2015 or 2017([http://www.visualstudio.com/downloads/download-visual-studio-vs download]) |
* Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download] | * Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download] | ||
Revision as of 13:44, 20 August 2017
Contents
Prerequisites
- HoMM 3 (can be bought at gog.com)
- Microsoft Visual Studio 2015 or 2017(download)
- Git or git GUI, for example, SourceTree download
Install dependencies
Create initial directory
Create a directory for vcpkg development, eg. C:\vcpkg We will call this directory as [VCPKG_DIR]
It is recommended to avoid non-ascii characters in the path to your vcpkg folder. The folder should not be write-protected by system. Good location:
- C:\vcpkg
Bad locations:
- C:\Users\Michał\vcpkg (non-ascii character)
- C:\Program Files (x86)\vcpkg (write protection)
Clone vcpkg
- open SourceTree
- File -> Clone
- select https://github.com/microsoft/vcpkg/ as source
- select [VCPKG_DIR] as destination
- click Clone
Build vcpkg
- Run [VCPKG_DIR]/bootstrap-vcpkg.bat
Build dependencies
- For 32-bit build run [VCPKG_DIR]/vcpkg.exe install minizip:x86-windows sdl2:x86-windows sdl2-image:x86-windows sdl2-ttf:x86-windows sdl2-mixer:x86-windows boost:x86-windows qt5:x86-windows ffmpeg:x86-windows
- For 64-bit build run [VCPKG_DIR]/vcpkg.exe install minizip:x64-windows sdl2:x64-windows sdl2-image:x64-windows sdl2-ttf:x64-windows sdl2-mixer:x64-windows boost:x64-windows qt5:x64-windows ffmpeg:x64-windows
Build VCMI
Create initial directory
Create a directory for VCMI development, eg. C:\VCMI We will call this directory as [VCMI_DIR]
It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system. Good location:
- C:\VCMI
Bad locations:
- C:\Users\Michał\VCMI (non-ascii character)
- C:\Program Files (x86)\VCMI (write protection)
Clone VCMI
- open SourceTree
- File -> Clone
- select https://github.com/vcmi/vcmi/ as source
- select [VCMI_DIR]/source as destination
- click Clone
Compile VCMI
- create [VCMI_DIR]/build
- open [VCMI_DIR]/build in terminal
- execute cmake ../source -DCMAKE_TOOLCHAIN_FILE=[VCPKG_DIR]/scripts/buildsystems/vcpkg.cmake -DCMAKE_INSTALL_PREFIX=[VCMI_DIR]/install
- open VCMI.sln in Visual Studio
- select "Release" build type in combobox
- right click on BUILD_ALL project - build project
- right click on INSTALL project - build project
- grab VCMI in [VCMI_DIR]/install folder!