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| − | = Prerequisites =
| + | #REDIRECT [[How to build VCMI (Windows/Cmake)]] |
| − | * Microsoft Visual Studio 2013
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| − | ** You can use Community Edition([http://www.visualstudio.com/downloads/download-visual-studio-vs download])
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| − | ** Or your own MSVS
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| − | | |
| − | * HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com])
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| − |
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| − | * CMake [https://cmake.org/download/ download]
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| − | * Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download]
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| − |
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| − | * Qt5 bundle [http://download.qt.io/official_releases/online_installers/qt-unified-windows-x86-online.exe download]
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| − | * Boost bundle [http://sourceforge.net/projects/boost/files/boost-binaries/1.56.0/boost_1_56_0-msvc-12.0-32.exe/download download]
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| − | * Libraries pack ([http://1drv.ms/1uZfkgj download]), which contains
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| − | ** [http://www.ffmpeg.org/download.html FFmpeg]
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| − | ** SDL libraries
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| − | *** [http://www.libsdl.org/ SDL2]
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| − | *** [https://www.libsdl.org/projects/SDL_image/ SDL2_image]
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| − | *** [https://www.libsdl.org/projects/SDL_mixer/ SDL2_mixer]
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| − | *** [https://www.libsdl.org/projects/SDL_ttf/ SDL2_ttf]
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| − | ** [http://zlib.net/ ZLib]
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| − | | |
| − | == Create initial directory ==
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| − | Create a directory for VCMI development, eg. C:\VCMI
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| − | We will call this directory as '''[VCMIBUILD_DIR]'''
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| − | It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system.
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| − | Good location:
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| − | * C:\VCMI
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| − | Bad locations:
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| − | * C:\Users\Michał\VCMI (non-ascii character)
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| − | * C:\Program Files (x86)\VCMI (write protection)
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| − | | |
| − | = Preparing place =
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| − | == Clone VCMI ==
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| − | * open SourceTree
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| − | * File -> Clone
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| − | * select '''https://github.com/vcmi/vcmi/''' as source
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| − | * select '''[VCMIBUILD_DIR]/vcmi/source''' as destination
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| − | * click '''Clone'''
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| − | | |
| − | == Install Boost bundle ==
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| − | * Run installer
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| − | * Select '''[VCMIBUILD_DIR]/boost''' as destination folder
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| − | * Install
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| − | | |
| − | == Install Qt bundle ==
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| − | * Run installer
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| − | * Select latest Qt for MSVC 2013
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| − | * Select '''[VCMIBUILD_DIR]/qt''' as destination folder
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| − | * Install
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| − | | |
| − | == Unpack libraries ==
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| − | * Download libraries pack and unpack it in '''[VCMIBUILD_DIR]/depends''' folder
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| − | So, you should get
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| − | *[VCMIBUILD_DIR]
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| − | **depends
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| − | ***bin
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| − | ***include
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| − | ***lib
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| − | | |
| − | = Compiling =
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| − | == Create toolchain file ==
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| − | Create [VCMIBUILD_DIR]/toolchain.txt
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| − | <pre>
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| − | SET(CMAKE_SYSTEM_NAME Windows)
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| − | SET(VCMIBUILD_DIR [ENTER YOUR VCMIBUILD_DIR PATH])
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| − | SET(CMAKE_C_COMPILER cl)
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| − | SET(CMAKE_CXX_COMPILER cl)
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| − | set(CMAKE_RC_COMPILER rc)
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| − | SET(ENV{BOOST_ROOT} ${VCMIBUILD_DIR}/boost)
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| − | SET(ENV{BOOST_LIBRARYDIR} ${VCMIBUILD_DIR}/boost/lib32-msvc-12.0)
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| − | SET(CMAKE_FIND_ROOT_PATH ${VCMIBUILD_DIR}/depends)
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| − | list(APPEND CMAKE_PREFIX_PATH ${CMAKE_FIND_ROOT_PATH})
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| − | list(APPEND CMAKE_PREFIX_PATH ${VCMIBUILD_DIR}/Qt/5.3/msvc2013)
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| − | SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH)
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| − | SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
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| − | SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)
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| − | </pre>
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| − | | |
| − | == Compile VCMI ==
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| − | * Open CMake-gui
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| − | * Select '''[VCMIBUILD_DIR]/vcmi/source''' as source directory
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| − | * Select '''[VCMIBUILD_DIR]/vcmi/binary''' as binary directory
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| − | * click "Configure"
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| − | * Select "Visual Studio 12 2013" in combobox
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| − | * Select "Specify toolchain file for crosscompiling"
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| − | * Select toolchain file
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| − | * Set variables:
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| − | ** CMAKE_INSTALL_PREFIX = '''[VCMIBUILD_DIR]/vcmi/result'''
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| − | * click '''Configure'''
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| − | * click '''Generate'''
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| − | * go to '''[VCMIBUILD_DIR]/vcmi/binary''' directory
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| − | * open '''VCMI.sln''' in visual studio
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| − | * select "Release" build type in combobox
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| − | * right click on '''BUILD_ALL''' project - build project
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| − | * right click on '''INSTALL''' project - build project
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| − | * Grab VCMI in '''[VCMIBUILD_DIR]/vcmi/result''' folder!
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| − | = Appendix A. Libraries compilation =
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| − | == Compile FFmpeg ==
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| − | * Download Msys2 32-bit ([http://msys2.github.io/ download link]) and install it to '''[VCMIBUILD_DIR]/msys'''
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| − | * Download FFmpeg source tarball ([https://www.ffmpeg.org/download.html download link]) and unpack it to temp folder, for example, '''[VCMIBUILD_DIR]/ffmpeg/source'''
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| − | * Open Visual Studio console ( '''C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\Shortcuts\VS2013 x86 Native Tools Command Prompt.lnk''' )
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| − | * Open '''[VCMIBUILD_DIR]/msys/msys2_shell.bat'''
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| − | * execute
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| − | <pre>pacman -S yasm</pre>
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| − | * Go to '''/c/[VCMIBUILD_DIR]/ffmpeg/source''' folder
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| − | <pre>./configure --toolchain=msvc --target-os=win32 --enable-shared --prefix=/c/[VCMIBUILD_DIR]/depends
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| − | make
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| − | make install</pre>
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