Difference between revisions of "User:AVS/Secondary skill format"
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= Questions = | = Questions = | ||
− | * | + | * Should default values (with no skill level) be configured too? |
+ | ** {{todo}} Discuss with whole team | ||
+ | * Can we avoid limitation of "at most one bonus if each type per skill level"? Current selector code for extract bonus from previous level: | ||
+ | :*<syntaxhighlight lang="cpp"> | ||
+ | Selector::type(type).And(Selector::sourceType(Bonus::SECONDARY_SKILL)) | ||
+ | </syntaxhighlight> | ||
+ | * Should commander skills be unified with hero skills? | ||
− | * Should | + | * Should this be a part of HeroClass handler or separate handler? |
= Format = | = Format = | ||
+ | == Skill format == | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
Line 12: | Line 19: | ||
"skillName": | "skillName": | ||
{ | { | ||
+ | |||
+ | //required for H3 skills, not allowed in mods (even if mod is overriding original skill) | number | ||
+ | //numeric id | ||
+ | "id": 42, | ||
+ | |||
+ | //required | string | ||
+ | //translatable name | ||
+ | "name": "Skill Name", | ||
+ | |||
+ | //optional | default = false| boolean | ||
+ | //this skill cant be learned in usual way, overrides chance to get | ||
+ | "special": true, | ||
+ | |||
+ | //optional| default 0| chance to learn by default for any Hero Class from any mod | ||
+ | "defaultChance": 3, | ||
+ | |||
+ | //optional | no default | string-numeric dictionary as json object | ||
+ | //class-specific chance (reveresed version of Hero Class attribute) | ||
+ | "chances": | ||
+ | { | ||
+ | "core:hero.cleric": 5 | ||
+ | } | ||
+ | |||
//required | object | //required | object | ||
"levels":{ | "levels":{ | ||
− | "basic | + | "basic": { [Skill level format]}, |
− | |||
− | |||
− | |||
− | |||
− | |||
− | }, | + | "advanced": { [Skill level format]}, |
− | " | + | "expert": { [Skill level format]} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
} | } | ||
} | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | == Skill level format == | ||
+ | <syntaxhighlight lang="javascript"> | ||
+ | |||
+ | { | ||
+ | //optional| default auto-generated| string | ||
+ | //translatable name | ||
+ | "name": "Basic nothing", | ||
+ | |||
+ | //optional |no default| string-bonus dictionary as JSON object | ||
+ | //there are skills handled only by skill level | ||
+ | //and there might be skill that give bonus only on high level | ||
+ | // (allows overriding by name) | ||
+ | // !!! At most one bonus of each type | ||
+ | "bonuses": | ||
+ | { | ||
+ | "firstBonus":{[bonus format]}, | ||
+ | "secondBonus":{[bonus format]} | ||
+ | |||
+ | } | ||
+ | }, | ||
+ | |||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 10:16, 30 January 2014
Questions
- Should default values (with no skill level) be configured too?
- [Todo] Discuss with whole team
- Can we avoid limitation of "at most one bonus if each type per skill level"? Current selector code for extract bonus from previous level:
Selector::type(type).And(Selector::sourceType(Bonus::SECONDARY_SKILL))
- Should commander skills be unified with hero skills?
- Should this be a part of HeroClass handler or separate handler?
Format
Skill format
{
"skillName":
{
//required for H3 skills, not allowed in mods (even if mod is overriding original skill) | number
//numeric id
"id": 42,
//required | string
//translatable name
"name": "Skill Name",
//optional | default = false| boolean
//this skill cant be learned in usual way, overrides chance to get
"special": true,
//optional| default 0| chance to learn by default for any Hero Class from any mod
"defaultChance": 3,
//optional | no default | string-numeric dictionary as json object
//class-specific chance (reveresed version of Hero Class attribute)
"chances":
{
"core:hero.cleric": 5
}
//required | object
"levels":{
"basic": { [Skill level format]},
"advanced": { [Skill level format]},
"expert": { [Skill level format]}
}
}
}
Skill level format
{
//optional| default auto-generated| string
//translatable name
"name": "Basic nothing",
//optional |no default| string-bonus dictionary as JSON object
//there are skills handled only by skill level
//and there might be skill that give bonus only on high level
// (allows overriding by name)
// !!! At most one bonus of each type
"bonuses":
{
"firstBonus":{[bonus format]},
"secondBonus":{[bonus format]}
}
},