Difference between revisions of "User:AVS/Secondary skill format"
From VCMI Project Wiki
< User:AVS
(→Format) |
(→Format) |
||
Line 31: | Line 31: | ||
"basic": | "basic": | ||
{ | { | ||
− | //optional | + | //optional, any name | bonus format |
+ | //there are skills handled only by skill level | ||
+ | //and there might be skill that give bonus only on high level | ||
// allows overriding by name | // allows overriding by name | ||
"firstBonus":{[bonus format]}, | "firstBonus":{[bonus format]}, |
Revision as of 21:23, 18 January 2014
Questions
- How skill disabling ("skillName": null) should be handled, especially in case of starting hero skill?
- Should default values (with no skill level) be configured too?
Format
{
"skillName":
{
//required for H3 skills, not allowed in mods (even if mod is overriding original skill) | number
//numeric id
"id": 42,
//required | string
//translatable name
"name": "Skill Name",
//optional | boolean | default = false
//this skill cant be learned in usual way, override chance to get
"special": true,
//required | object
"levels":{
"basic":
{
//optional, any name | bonus format
//there are skills handled only by skill level
//and there might be skill that give bonus only on high level
// allows overriding by name
"firstBonus":{[bonus format]},
"secondBonus":{[bonus format]}
},
"advanced":
{
},
"expert":
{
}
}
}
}