Difference between revisions of "User:Viader"
From VCMI Project Wiki
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Format .LOD | Format .LOD | ||
| − | < | + | <pre>struct h3lod { |
uint32_t magic; // always 0x00444f4c, that is, a null-terminated "LOD" string | uint32_t magic; // always 0x00444f4c, that is, a null-terminated "LOD" string | ||
uint32_t type; // 200 for base archives, 500 for expansion pack archives, probably completely arbitrary numbers | uint32_t type; // 200 for base archives, 500 for expansion pack archives, probably completely arbitrary numbers | ||
| Line 15: | Line 15: | ||
uint32_t type; // what's in the file - probably not used by the game directly, more on that below | uint32_t type; // what's in the file - probably not used by the game directly, more on that below | ||
uint32_t size_compressed; // how many bytes to read, starting from offset - can be zero for stored files, use size_original in such case | uint32_t size_compressed; // how many bytes to read, starting from offset - can be zero for stored files, use size_original in such case | ||
| − | }</ | + | }</pre> |
Source: | Source: | ||
http://wiki.enleth.com/homm:homm3-lod-archives | http://wiki.enleth.com/homm:homm3-lod-archives | ||
Revision as of 12:17, 21 July 2013
Format .LOD
struct h3lod {
uint32_t magic; // always 0x00444f4c, that is, a null-terminated "LOD" string
uint32_t type; // 200 for base archives, 500 for expansion pack archives, probably completely arbitrary numbers
uint32_t files_count; // obvious
uint8_t unknown[80]; // 80 bytes of hell knows what - in most cases that's all zeros, but in H3sprite.lod there's a bunch of seemingly irrelevant numbers here, any information is welcome
struct h3lod_file[10000]; // file list
}
struct h3lod_file {
char name[16]; // null-terminated, sometimes null-padded too, sometimes padded with, well, something after the null
uint32_t offset; // includes the header size, no preprocessing required
uint32_t size_original; // before compression, that is
uint32_t type; // what's in the file - probably not used by the game directly, more on that below
uint32_t size_compressed; // how many bytes to read, starting from offset - can be zero for stored files, use size_original in such case
}
