Difference between revisions of "Main Page"

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== Latest release ==
 
== Latest release ==
As of 23th of December 2022, we released [https://github.com/vcmi/vcmi/releases/tag/1.1.0 VCMI 1.1.0]. Now we plan to have releases 1-2 times per year. Daily builds are still available at [https://builds.vcmi.download/branch/develop/ builds.vcmi.download] but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them.<br/>
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As of 18th of August 2023, we released [https://github.com/vcmi/vcmi/releases/tag/1.3.1 VCMI 1.3.1]. Now we plan to have releases 3-4 times per year. Daily builds are still available at [https://builds.vcmi.download/branch/develop/ builds.vcmi.download] but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them.<br/>
Loading saves made with different version of VCMI is usually not supported, so you may want to finish your ongoing games before updating.
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Loading saves made with different version of VCMI is usually '''not''' supported, so you may want to finish your ongoing games before updating.<br/>
 
Please see corresponding "installation on" articles for details for your platform.<br/>
 
Please see corresponding "installation on" articles for details for your platform.<br/>
  
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** [[Spell Format]]
 
** [[Spell Format]]
 
** [[Skill Format]]
 
** [[Skill Format]]
 
* [[User:AVS/Scripting|Upcoming scripting support]]
 
  
 
== Documentation and guidelines for developers ==
 
== Documentation and guidelines for developers ==
 
* How to build using CMake:
 
* How to build using CMake:
 
** [[How_to_build_VCMI_(Linux)|Linux]]
 
** [[How_to_build_VCMI_(Linux)|Linux]]
** [[How_to_build_VCMI_(Linux/Cmake/MXE)|Linux/MXE (for Windows)]]
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** [[How_to_build_VCMI_(Linux/MinGW)|Linux/MinGW (for Windows)]]
 
** [[How_to_build_VCMI_(macOS)|macOS]]
 
** [[How_to_build_VCMI_(macOS)|macOS]]
 
** [[How_to_build_VCMI_(Windows/Vcpkg)|Windows]]
 
** [[How_to_build_VCMI_(Windows/Vcpkg)|Windows]]
 
** [[How to build VCMI (iOS)|iOS]]
 
** [[How to build VCMI (iOS)|iOS]]
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** [[How to build VCMI (Android)| Android]]
 
* Unsupported build instructions:
 
* Unsupported build instructions:
 
** [[How_to_build_VCMI_(Windows/Visual_Studio_2015)|Windows/MSVS (Visual Studio 2015)]]
 
** [[How_to_build_VCMI_(Windows/Visual_Studio_2015)|Windows/MSVS (Visual Studio 2015)]]
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* [[Code structure]]
 
* [[Code structure]]
 
* [[Logging API]]
 
* [[Logging API]]
* [[Bug tracker usage]]
 
* [[TODO list]]
 
* [[Project status]]
 
 
* Development environment guides:
 
* Development environment guides:
 
** [[Development with Qt Creator]]
 
** [[Development with Qt Creator]]

Latest revision as of 08:41, 25 August 2023

Welcome to VCMI Project Wiki

VCMI is an open-source project aiming to reimplement HMM3:WoG and SoD game engines, giving it new and extended possibilities.

Latest release

As of 18th of August 2023, we released VCMI 1.3.1. Now we plan to have releases 3-4 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them.
Loading saves made with different version of VCMI is usually not supported, so you may want to finish your ongoing games before updating.
Please see corresponding "installation on" articles for details for your platform.

Documentation and guidelines for users

Documentation and guidelines for modders

Documentation and guidelines for developers

VCMI Places