Installation on Linux

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VCMI requires data from original Heroes 3: Shadow of Death or Complete editions. Data from native Linux version made by LOKI will not work.


Binaries installation


VCMI can be installed from PPA:

To use it type in Terminal:

sudo apt-add-repository ppa:saven-ivan/vcmi
sudo apt-get update
sudo apt-get install vcmi


Download and install package for your distribution. Install can be done using any GUI managers or using command line:

sudo dpkg -i downloaded_package.deb
sudo apt-get -f install

Note: First command most probably will result in errors - this is normal behavior, all of them should be fixed by second one.

Debian Wheezy 32 bit 64 bit


Fedora packages are no longer supported officially. The last release is VCMI 0.95 for Fedora 20. The .SPEC file for generating the .RPM package resides in the VCMI repository on Github. If you are interested in providing RPM builds, please let us know.

Download and install package for your distribution. There are two ways to install package along with all dependencies:

Option A) Double-click the package. A package management window should appear with instructions to guide you through the process.

Option B) Open a terminal window, and type

sudo rpm -i package_location_and_name(e.g. vcmi-0.9.5-1.fc20.x86_64.rpm)
Fedora 20 (VCMI 0.95) 32 bit 64 bit

Other distributions

For other distributions, VCMI can be installed from 3rd-party repositories listed below.

Compiling from source

Be careful about proper installation of VCMI. The game copies some files from its source distribution at first run, so you must use make install to install the game properly. Otherwise, the game won't be able to find resource files. If you don't want to pollute your filesystem with game files, use the following way of installing the game:

# cmake -DCMAKE_INSTALL_PREFIX=absolute_path_to_binaries ../vcmi
# make && make install
# cd absolute_path_to_binaries
# ./bin/vcmiclient

Installing Heroes III data files

To install VCMI you will need:

Automated install

To install Heroes 3 data using automated script you need any of:

  • One or two CD's or CD images
  • installer
  • Directory with installed game

Run the script using options appropriate to your input files:

vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd --download
vcmibuilder --gog /path/to/ --download
vcmibuilder --data /path/to/h3/data --download

You should use only one of these commands.

Offline install

Normally vcmibuilder script will autodownload WoG and VCMI data packages. For offline install you need to download this packages manually and replace download switch with this:

vcmibuilder <h3 data commands> --wog /path/to/wog/archive --vcmi /path/to/vcmi/package

Where h3 data commands stands for described earlier option(s) needed to install H3 data (path to data, Install CD or installer)

Fedora music support

To have Music support on Fedora it is required to perform a additional step. Fedora doesn't provide Mp3 playback support natively due to patents applied on the Mp3 technique. The SDL_mixer package from the official Fedora repo is compiled without Mp3 support.

To make music work it must be converted into ogg format. This can be done either manually or using vcmibuilder:

vcmibuilder --convertMP3

This command can be run separately after install or as additional switch during initial vcmibuilder launch

Manual install

Launch vcmiclient to determine data directory (output may differ)

$vcmiclient -v
VCMI 0.91
  data directory:    /usr/share/vcmi
  library directory: /usr/lib/vcmi
  binary directory:  /usr/games

Copy your data to data directory. This should result in directory structure similar to this:


Launching game

To start the game type in console:


VCMI should be also available via desktop environment menu or launcher (Games/Strategy/VCMI)

Reporting bugs

Report any issues with packages on our bugtracker or post a message on VCMI forums In report please post:

  • used distributive, version and architecture (for example "Ubuntu 11.10 32 bit"). For distributives that use rolling releases please post versions of all used libraries (boost, ffmpeg, SDL)
  • console log as well as log files from ~/.vcmi
  • steps to reproduce bug
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