How to build VCMI (Windows/Vcpkg)

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Revision as of 15:48, 20 August 2017 by SXX (talk | contribs) (Move dependencies to target directory)
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Prerequisites

Install dependencies

Download pre-built Vcpkg

You might save a time by using Vcpkg packages pre-built by VCMI team.

Package guaranteed to work since they tested with every commit by AppVeyor

Download and unpack archive

Archives are available from GitHub: https://github.com/vcmi/vcmi-deps-windows/releases

Only download latest version available.

  • vcpkg-export-x86-windows-v140.7z to build for 32-bit
  • vcpkg-export-x64-windows-v140.7z to build for 64-bit

Extract archive by right clicking on it and choosing "7-zip -> Extract Here".

Move dependencies to target directory

Once extracted "vcpkg" directory will appear with "installed" and "scripts" inside it.

Move it where you wish, e.g right to the C:\ so full path to Vcpkg will be C:\vcpkg. We will call this directory as [VCPKG_DIR]

Build Vcpkg on your own

Be aware that building Vcpkg might take a lot of time depend on your CPU model and 10-20GB of disk space.

Create initial directory

Create a directory for vcpkg development, eg. C:\vcpkg We will call this directory as [VCPKG_DIR]

It is recommended to avoid non-ascii characters in the path to your vcpkg folder. The folder should not be write-protected by system. Good location:

  • C:\vcpkg

Bad locations:

  • C:\Users\Michał\vcpkg (non-ascii character)
  • C:\Program Files (x86)\vcpkg (write protection)

Clone vcpkg

Build vcpkg

  • Run [VCPKG_DIR]/bootstrap-vcpkg.bat

Build dependencies

  • For 32-bit build run [VCPKG_DIR]/vcpkg.exe install minizip:x86-windows sdl2:x86-windows sdl2-image:x86-windows sdl2-ttf:x86-windows sdl2-mixer:x86-windows boost:x86-windows qt5:x86-windows ffmpeg:x86-windows fuzzylite:x86-windows
  • For 64-bit build run [VCPKG_DIR]/vcpkg.exe install minizip:x64-windows sdl2:x64-windows sdl2-image:x64-windows sdl2-ttf:x64-windows sdl2-mixer:x64-windows boost:x64-windows qt5:x64-windows ffmpeg:x64-windows fuzzylite:x64-windows

Build VCMI

Create initial directory

Create a directory for VCMI development, eg. C:\VCMI We will call this directory as [VCMI_DIR]

It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system. Good location:

  • C:\VCMI

Bad locations:

  • C:\Users\Michał\VCMI (non-ascii character)
  • C:\Program Files (x86)\VCMI (write protection)

Clone VCMI

Compile VCMI

  • create [VCMI_DIR]/build
  • open [VCMI_DIR]/build in terminal
  • execute cmake ../source -DCMAKE_TOOLCHAIN_FILE=[VCPKG_DIR]/scripts/buildsystems/vcpkg.cmake -DCMAKE_INSTALL_PREFIX=[VCMI_DIR]/install
  • open VCMI.sln in Visual Studio
  • select "Release" build type in combobox
  • right click on BUILD_ALL project - build project
  • right click on INSTALL project - build project
  • grab VCMI in [VCMI_DIR]/install folder!