Difference between revisions of "How to build VCMI (Windows/Vcpkg)"

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(Prerequisites)
(Prerequisites)
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= Prerequisites =
 
= Prerequisites =
* HoMM 3 (can be bought at [http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition/ gog.com])
 
 
* Microsoft Visual Studio [https://www.visualstudio.com/vs/older-downloads/ 2015] or [http://www.visualstudio.com/downloads/download-visual-studio-vs 2017]
 
* Microsoft Visual Studio [https://www.visualstudio.com/vs/older-downloads/ 2015] or [http://www.visualstudio.com/downloads/download-visual-studio-vs 2017]
 
* Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download]
 
* Git or git GUI, for example, SourceTree [http://www.sourcetreeapp.com/download download]
 +
* CMake [https://cmake.org/download/download]
  
 
= Install dependencies =
 
= Install dependencies =

Revision as of 15:14, 20 August 2017

Prerequisites

  • Microsoft Visual Studio 2015 or 2017
  • Git or git GUI, for example, SourceTree download
  • CMake [1]

Install dependencies

Create initial directory

Create a directory for vcpkg development, eg. C:\vcpkg We will call this directory as [VCPKG_DIR]

It is recommended to avoid non-ascii characters in the path to your vcpkg folder. The folder should not be write-protected by system. Good location:

  • C:\vcpkg

Bad locations:

  • C:\Users\Michał\vcpkg (non-ascii character)
  • C:\Program Files (x86)\vcpkg (write protection)

Clone vcpkg

Build vcpkg

  • Run [VCPKG_DIR]/bootstrap-vcpkg.bat

Build dependencies

  • For 32-bit build run [VCPKG_DIR]/vcpkg.exe install minizip:x86-windows sdl2:x86-windows sdl2-image:x86-windows sdl2-ttf:x86-windows sdl2-mixer:x86-windows boost:x86-windows qt5:x86-windows ffmpeg:x86-windows
  • For 64-bit build run [VCPKG_DIR]/vcpkg.exe install minizip:x64-windows sdl2:x64-windows sdl2-image:x64-windows sdl2-ttf:x64-windows sdl2-mixer:x64-windows boost:x64-windows qt5:x64-windows ffmpeg:x64-windows

Build VCMI

Create initial directory

Create a directory for VCMI development, eg. C:\VCMI We will call this directory as [VCMI_DIR]

It is recommended to avoid non-ascii characters in the path to your VCMI development folder. The folder should not be write-protected by system. Good location:

  • C:\VCMI

Bad locations:

  • C:\Users\Michał\VCMI (non-ascii character)
  • C:\Program Files (x86)\VCMI (write protection)

Clone VCMI

Compile VCMI

  • create [VCMI_DIR]/build
  • open [VCMI_DIR]/build in terminal
  • execute cmake ../source -DCMAKE_TOOLCHAIN_FILE=[VCPKG_DIR]/scripts/buildsystems/vcpkg.cmake -DCMAKE_INSTALL_PREFIX=[VCMI_DIR]/install
  • open VCMI.sln in Visual Studio
  • select "Release" build type in combobox
  • right click on BUILD_ALL project - build project
  • right click on INSTALL project - build project
  • grab VCMI in [VCMI_DIR]/install folder!